
1001 - 5000 employees
🎮 Gaming
👥 B2C
Gaming • B2C
2K is a video game development and publishing company founded in 2005. It specializes in creating interactive entertainment for various platforms, including video game consoles, personal computers, and mobile devices. 2K is known for its portfolio of AAA titles and popular franchises, such as NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, and XCOM®️, along with WWE®️ 2K and PGA TOUR®️ 2K. The company operates multiple development studios, including Visual Concepts, Firaxis Games, and Hangar 13, and is a subsidiary of Take-Two Interactive Software, Inc.
🔥 0 minutes ago
🗣️🇫🇷 French Required
Where this job comes from
Posted on 2K's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

1001 - 5000 employees
🎮 Gaming
👥 B2C
Gaming • B2C
2K is a video game development and publishing company founded in 2005. It specializes in creating interactive entertainment for various platforms, including video game consoles, personal computers, and mobile devices. 2K is known for its portfolio of AAA titles and popular franchises, such as NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️, and XCOM®️, along with WWE®️ 2K and PGA TOUR®️ 2K. The company operates multiple development studios, including Visual Concepts, Firaxis Games, and Hangar 13, and is a subsidiary of Take-Two Interactive Software, Inc.
• Establish standards for core UI systems • Own and drive the implementation of key UI materials • Work with UI artists to develop best practices and optimized workflows • Collaborate with UI programmers to develop new engine features • Analyze memory usage and performance throughout project development • Create efficient, user-friendly shaders for in-game use • Analyze and communicate technical challenges related to UI art and UX design concepts • Research and develop prototypes for art pipelines • Help bring colleagues’ ideas to life
• 6+ years of industry experience • Expert knowledge of Unreal Engine 5, particularly the Material Editor and UMG • Ability to collaborate effectively with multidisciplinary teams • Ability to own shippable-quality content and systems that are memory-efficient and performant • Ability to think creatively to overcome technical challenges • Ability to self-direct and work autonomously when required
• Reasonable accommodations are available for qualified candidates and employees • Commitment to equal employment opportunity and non-discrimination
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.
🕒 3 days ago
Senior FX Artist creating advanced Houdini simulations for FOLKS’ episodic television and feature-film VFX. Developing procedural workflows, tools, and technical solutions while mentoring artists across global studios.
🕒 3 days ago
Senior FX Artist creating cinematic Houdini simulations for FOLKS, a global television and film visual-effects company. Developing procedural workflows, tools, and mentoring artists across studios.
🗣️🇫🇷 French Required
🕒 3 days ago
Senior Asset Generalist creating production-ready VFX assets for Pitch Black’s film and television productions. Leading complex asset workflows, pipeline automation, quality control, and artist mentorship.
🕒 3 days ago
Senior Asset Generalist creating complex, production-ready VFX assets for Pitch Black’s global film and television studios. Leading workflows, troubleshooting pipelines, and mentoring artists across disciplines.
🕒 3 days ago
FX Artist creating advanced Houdini simulations and procedural tools. Supporting cinematic VFX production across Pitch Black’s global studio network.