FX Artist

Job not on LinkedIn

🔥 1 hour ago

🇨🇦 Canada – Remote

⏰ Full Time

🟡 Mid-level

đźź  Senior

🗣️🇫🇷 French Required

Where this job comes from

Posted on Pitch Black's careers page, not through a job board

First seen by Remote Rocketship 1 hour ago

Still open on Pitch Black's site. Checked 1 hour ago.

Logo of Pitch Black

Pitch Black

1001 - 5000 employees

📱 Media

🤝 B2B

Media • B2B

Pitch Black is a global house of award-winning creative brands specializing in digital production and visual effects for film, television, and streaming media. It comprises multiple established VFX and visualization studios—FOLKS, Rising Sun Pictures (RSP), El Ranchito, and Square One—delivering high-end visual effects, visualization, and creative production services to major international clients and storytellers.

đź“‹ Description

• Create advanced FX simulations, including fire, explosions, destruction, volumetrics, fluids, oceans, lava, and environmental effects • Deliver hero-level FX in complex, multi-element sequences • Develop reusable Houdini templates and procedural workflows for production teams • Design and maintain tools that improve simulation efficiency and artist workflows • Collaborate with supervisors, department leads, and international teams to solve technical and creative challenges • Help establish quality standards and ensure consistency across sequences • Support workflow improvements through scripting and technical problem-solving • Participate in dailies, clearly communicate work progress, and respond constructively to feedback • Mentor and support other artists by sharing knowledge and providing technical guidance

🎯 Requirements

• Significant experience in a professional VFX production environment, with a strong specialization in FX • Expert proficiency in Houdini • Strong understanding of particle systems, destruction, volumetrics, and fluid simulations • Strong scripting skills in VEX, Python, and MEL • Advanced knowledge of Maya • Experience working in fast-paced production environments • Excellent communication and cross-disciplinary collaboration skills across time zones • Preferred: Experience leading sequences or small teams • Preferred: Contributions to pipeline, R&D, or tool-development initiatives • Preferred: Working knowledge of Vellum • Preferred: Knowledge of Katana or Unreal Engine • Preferred: Experience with Nuke

🏖️ Benefits

• Employees can work remotely • Inclusive and accessible recruitment experience • Equal employment opportunities • Inclusive workplace • Accommodation support during recruitment

Apply Now

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Similar Jobs

đź•’ 2 days ago

Rodeo FX

501 - 1000

📱 Media

🎮 Gaming

Artiste principal.e compositing chez Rodeo FX, créateur d’effets visuels, d’animation et de publicité. Supervision d’artistes et intégration 2D/3D pour des images photoréalistes de haute qualité.

🗣️🇫🇷 French Required

đź•’ September 25

Piranha Games

51 - 200

🎮 Gaming

👥 B2C

🛍️ eCommerce

Senior Lighting Artist lighting environments and optimizing post-process effects for Piranha Games, an action-game studio behind MechWarrior. Collaborating across art and design teams.

đź•’ August 26

Torn Banner Studios

51 - 200

🎮 Gaming

👥 B2C

Senior Lighting Artist creating realistic, immersive environments for Torn Banner Studios’ multiplayer games. Implementing optimized Unreal Engine lighting across varied gameplay scenarios.

🇨🇦 Canada – Remote

đź’µ $120k - $150k / year

⏰ Full Time

đźź  Senior

đź•’ July 17

Keywords Studios

10,000+ employees

đź’Ľ Consulting

📣 Marketing

📦 Logistics

Lighting Artist for GameSim, creating high-quality real-time lighting for gameplay environments. Collaborating with various art and technical teams to ensure quality and meet artistic goals.

🇨🇦 Canada – Remote

đź’µ $65k - $70k / year

⏰ Full Time

🟡 Mid-level

đźź  Senior

đź•’ July 17

Keywords Studios

10,000+ employees

đź’Ľ Consulting

📣 Marketing

📦 Logistics

Senior Lighting Artist responsible for creating real-time lighting and guiding execution across GameSim projects. Collaborating with various teams to ensure quality and efficiency in lighting production.

🇨🇦 Canada – Remote

đź’µ $90k - $100k / year

⏰ Full Time

đźź  Senior

Developed by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or support@remoterocketship.com
Follow Remote Rocketship on LinkedInFollow Remote Rocketship on InstagramFollow Remote Rocketship on FacebookFollow Remote Rocketship on TikTok