
51 - 200 employees
Founded 2010
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
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51 - 200 employees
Founded 2010
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
⢠Create and implement realistic lighting for indoor and outdoor game environments ⢠Establish lighting moods and visual storytelling while maintaining a consistent realistic art direction ⢠Set up dynamic and/or baked real-time lighting according to technical requirements ⢠Balance visual quality and performance across target platforms ⢠Ensure lighting supports gameplay readability, navigation, and player awareness ⢠Develop lighting setups for different times of day, weather conditions, and environmental scenarios ⢠Collaborate with Environment Artists, Level Designers, Technical Artists, VFX Artists, Programmers, the Art Director, and the broader development team ⢠Work with environment and level artists to integrate materials, geometry, and lighting convincingly ⢠Identify and resolve lighting, shadow, exposure, reflection, and visibility issues ⢠Optimize lighting and rendering features for multiplayer environments and performance budgets ⢠Create lighting setups effective across different player viewpoints and gameplay situations ⢠Collaborate on lighting technology, shaders, rendering features, and optimization ⢠Participate in visual reviews and iterate based on feedback ⢠Establish and maintain lighting workflows, best practices, and documentation ⢠Contribute to the game's visual quality and lighting pipeline
⢠Professional experience as a Lighting Artist in games ⢠Strong understanding of realistic lighting principles, color theory, composition, exposure, and photography/cinematography ⢠Experience creating lighting for realistic 3D environments ⢠Strong understanding of real-time rendering and the performance implications of lighting techniques ⢠Experience with Unreal Engine ⢠Good understanding of PBR, materials, reflections, shadows, and post-processing ⢠Ability to troubleshoot lighting and rendering issues independently ⢠Strong artistic eye and attention to detail ⢠A portfolio demonstrating strong environment lighting and realistic visual work ⢠Current Ontario resident or willingness to relocate to Ontario
⢠6.5 weeks paid vacation ⢠Eligible for Employee Stock Options Plan ⢠Flexible schedule and work location, with your choice of remote, hybrid, or on-site ⢠Healthcare & benefits plan, for you and your family ⢠100% parental leave top-up for 16 weeks, for Canadian employees ⢠Accommodations available on request for candidates taking part in all aspects of the selection process
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