
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
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201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Maintain artistic direction and quality • Work with Leads and other Lighting Artists to create high-quality lighting schemes aligned with the project's universe and visual direction • Light scenes, levels, and cinematics using reference photographs and/or concept art • Drive narrative storytelling through effective use of color, light, and mood • Deliver lighting work within creative and technical briefs and set deadlines • Participate in reviews and implement feedback from leads and peers • Participate in R&D initiatives to explore new techniques and improve pipelines and workflows • Collaborate with developers across disciplines and integrate work into the build • Balance visual quality with game performance requirements • Review and playtest work in the editor and in-game
• 3+ years in AAA console/PC game development, including 1 year in Unreal Engine • Strong portfolio showcasing world and local lighting work • Ability to artistically interpret concepts and creatively push beyond initial ideation • Solid understanding of traditional art skills and foundational design competencies: shape, form, texture, value, and color • In-depth knowledge of Physically Based Rendering workflows • Understanding of current-generation console performance limitations and possibilities • Ability to create lighting content including textures, IES profiles, HDR maps, materials, and scripts • Understanding of basic photography concepts including EV, shutter speed, ISO, and composition • Ability to receive and implement feedback • Willingness to learn and adapt to new styles, techniques, and workflows • Ability to collaborate with department leads and different departments to solve artistic and technical challenges • Strong verbal and written communication skills in English • Nice to have: degree in any art field, photography, good Unreal Engine knowledge, working knowledge of Renderman, V-Ray, or Arnold, and breakdown/work-in-progress images
• Benefit package 100% paid by PCF • Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage) • Full Dental coverage, including major dental and orthodontics • 4% RRSP matching before tax deductions, 100% vested on day 1 • Paid week off during Winter Holidays • 20 paid vacation days and 5 paid sick days • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents • A competitive salary and performance-based annual bonuses • Personal development opportunities and ability to work in a global environment • Work in a creative team with people full of passion for what they do
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