
51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
🔥 15 hours ago
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51 - 200 employees
Founded 2000
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Piranha Games is an action gaming studio founded in 2000, renowned for developing licensed products for popular game franchises. The company is best known for its Free-to-Play title MechWarrior Online and is dedicated to creating immersive action-based games. Their latest titles, including MW5 Mercenaries and MWO Legends, transport players into the BattleTech Universe, where they engage in tactical first-person shooting and management of mercenary units in expansive campaigns and strategic combat scenarios.
• Light various exterior and interior environments under the guidance of the Art Director • Create, maintain, and optimize post-process effects • Develop and document lighting schemes with the Art Director and Technical Artists • Collaborate with the texturing team to ensure cohesive materials across lighting schemes • Work with the design team to enhance gameplay and storytelling through lighting • Develop strategies to maximize performance within technological limitations • Optimize lighting schemes to meet performance specifications • Develop documentation and tutorials for technical processes • Provide and seek feedback within the lighting scope • Resolve lighting bugs • Investigate new lighting techniques and industry trends • Perform other ad-hoc responsibilities as requested
• 7 years+ experience in game development • At least 2 shipped AAA titles on consoles and/or PC • 3 years+ in a Lighting Artist role • Significant experience with Unreal 6 for game production • Comprehensive understanding of materials and PBR lighting for games • Ability to present and defend work in a group setting • Understanding of the technical requirements of real-time content development • Understanding of game production methodologies • Solid grasp of traditional and digital art styles and techniques
• Equal opportunity employer • Inclusive environment committed to diversity • Disability accommodations available
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