C++ Gameplay Engineer – Hero-Driven Fantasy RTS

Job not on LinkedIn

October 27

🇨🇦 Canada – Remote

💵 $90k - $135k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🔙 Backend Engineer

Apply Now
Logo of Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

201 - 500 employees

📋 Description

• Design, implement, and polish fresh campaign content, competitive balance updates, and live-ops features. • Own features end-to-end, collaborate closely with design and art. • Enhance deterministic simulation, pathfinding, squad/unit behaviors, and encounter scripting for tight, responsive play. • Profile, optimize, and debug code to hit 60 fps during large-scale battles, reduce load times, and improve automated test coverage. • Help plan and deliver balance patches, seasonal events, and telemetry-informed tuning for ranked and custom play. • Contribute to code reviews, share best practices, and mentor associates through pair-programming and informal guidance.

🎯 Requirements

• Deliver modern, maintainable C++ in large codebases with 3+ years of professional game-dev experience. • Have shipped at least one commercial title or substantial live-ops update featuring your gameplay work. • Enjoy rapid iteration, data-driven design, and balancing creative intent with technical realities. • Communicate clearly across disciplines and give constructive feedback in code reviews. • Are comfortable with Perforce, Git, or similar VCS and modern debugging/profiling tools. • (Nice to have) Experience with hero-driven RTS mechanics, encounter scripting, deterministic sims, or custom-map/mod ecosystems.

🏖️ Benefits

• four-day work week • remote within Canada and hybrid work arrangements as permanent options

Apply Now

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