
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
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🇨🇦 Canada – Remote
đź’µ $80k - $90k / year
⏳ Contract/Temporary
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product. • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
• 4+ years of experience in the game industry, specifically in character art for PC or console platforms. • Strong portfolio showcasing realistic human anatomy, clothing and armor design. • Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills. • Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop. • Experience working within proprietary engines, with strong technical execution and problem solving skills. • Desire to be highly collaborative and eager to take constructive feedback.
• Flexible work arrangements
Apply Nowđź•’ April 11
51 - 200
Environment Technical Artist creating and optimizing vast living worlds for a gaming studio. Collaborating with designers and engineers to enhance aesthetic and performance of game environments.
🇨🇦 Canada – Remote
đź’µ $45 - $60 / hour
⏳ Contract/Temporary
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
🗣️🇫🇷 French Required
đź•’ April 11
51 - 200
Technical Artist for game development at Singularity 6 enhancing workflows and tools for environment artists. Collaborating with engineers and artists in a creative studio environment.
🇨🇦 Canada – Remote
đź’µ $32 - $46 / hour
⏳ Contract/Temporary
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
🗣️🇫🇷 French Required