
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
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201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Work under the direction of Art Leadership to maintain adherence to established metrics and asset creation practices, focusing on speed and efficiency • Create high-quality 3D hard-surface assets, including modular kits, props, and set dressing in a grounded, realistic style • Manage the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting, and in-engine implementation • Reuse existing assets, textures, and materials to create new assets from expansive libraries • Establish and maintain a cohesive environment style while addressing detail and technical requirements • Develop detailed hard-surface environmental kits, props, and materials for a AAA sci-fi action title • Collaborate with art leadership and cross-discipline teams to ensure kits fit existing metrics and established practices
• 4+ years of experience as hard-surface environment, dungeon or prop artist • Strong portfolio showcasing work on previous titles or projects in-engine • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools • Strong technical execution and problem solving skills • Desire to be highly collaborative and eager to take constructive feedback • Passion for grounded, immersive science fiction • Familiarity with 3ds Max and Substance Designer • Experience working within proprietary engines • Legally eligible to work in Canada and residing within Canada
• Remote-first workplace • Flexible work arrangements • Remote and hybrid working arrangements across Canada • Flexible, forward-thinking environment
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