Gameplay AI Software Engineer, Unreal Engine 5

Job not on LinkedIn

🔥 0 minutes ago

🇨🇦 Canada – Remote

đź’µ $96k - $144k / year

⏰ Full Time

🟡 Mid-level

đźź  Senior

🎮 Game Engineer

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

đź“‹ Description

• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected AI features. • Work with the design team to prototype and implement AI behaviors that empower the fun. • Implement enemies, NPCs or any kind of AI managed characters. • Work with gameplay engineers to integrate developed AI systems. • Implement optimizations in perception systems and decision-making systems to make the AI performant. • Work on navigation & pathfinding systems and demonstrate the ability to debug complex AI issues. • Integrate and maintain AI middleware across all platforms. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

🎯 Requirements

• 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards. • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization. • Deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly. • Advance knowledge on blueprints and AI decision making tools (Unreal behavior trees, utility AI, etc.). • Confidence in using navigation and pathfinding systems. • Comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health. • Strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

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