
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
🔥 0 minutes ago
Improve your chances of getting an interview by checking your resume score before you apply.

201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Implement enemy and companion behavior, perception systems, decision-making trees, and high-level strategies using Behavior Trees, EQS, MassAI, and GAS. • Design scalable, modular AI systems that support a range of enemy types, factions, and emergent behaviors across PC and console targets. • Leverage UE5’s MassEntity and crowd simulation systems to support large-scale AI interactions and tactical group behaviors. • Work closely with designers and animators to bring characters to life and ensure AI reacts believably and responsively in gameplay. • Profile and tune AI performance across platforms; diagnose and fix bugs to meet framerate and memory targets. • Participate in code reviews, provide mentorship to junior developers, and contribute to best practices in AI code and design. • Stay on top of UE5 AI tech advancements, prototype new techniques, and share your findings through internal demos and discussions.
• 3+ years of professional experience with C++ in Unreal Engine 4/5, with a focus on AI or gameplay systems. • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. • Have shipped at least one commercial title featuring substantial AI contributions. • Have strong understanding of AI architecture, finite state machines, utility systems, pathfinding, and agent behaviors. • Enjoy prototyping quickly and iterating based on playtest data and cross-functional feedback. • Communicate clearly across disciplines and write clean, maintainable code. • Are comfortable with Perforce, Git, or similar version control and modern debugging tools.
• Flexible work arrangements
Apply Now🕒 Yesterday
Gameplay Engineer specializing in C++ and Unreal Engine for remote game development. Collaborating with teams to implement and optimize gameplay systems across various projects.
🕒 June 17
FPS Animator creating high-quality animations for weapon handling and combat sequences at NetEase Games. Collaborating with engineers to enhance gameplay within the gaming ecosystem.
🕒 May 26
Senior Full-Stack Developer responsible for building Unity Ads dashboards and ensuring software reliability. Collaborating with cross-functional teams for production and integration tasks.
🕒 April 21
Senior Gameplay Engineer at CD PROJEKT RED responsible for creating architecture for large open world gameplay. Collaborating with teams to support single-player and multiplayer environments using Unreal Engine 5.
🕒 April 2
Gameplay Designer for globally remote game development company. Specializing in combat systems and in-engine implementation for co-development projects.