Level Designer – 4-Month Contract

🕒 July 7

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

📋 Description

• Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members • Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling • Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments • Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces • Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay • Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience • Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving

🎯 Requirements

• A minimum of 5 years of experience contributing to game development, with a strong focus on level design within exploration, action, horror, or cooperative games • Experience shipping at least one title, ideally featuring exploration, environmental storytelling, or cooperative gameplay, with an understanding of the full content lifecycle from implementation through polish • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment • Strong collaboration and communication skills, including the ability to work closely with designers, artists, engineers, audio partners, and narrative teams to deliver cohesive gameplay spaces • Familiarity with level editing tools, scripting, and gameplay logic, with confidence building, debugging, and maintaining gameplay spaces directly in engine • Strong understanding of player guidance, pacing, environmental storytelling, and how level design influences tension, exploration, and emotional engagement.

🏖️ Benefits

• flexible work arrangements

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