Senior Level Designer – 7-month contract

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

📋 Description

• Collaborate with game design, art, engineering, and production to support and implement the established creative vision • Work within production schedules and constraints, implementing level content iteratively while communicating risks and dependencies • Design and build levels end-to-end, including layout, combat spaces, traversal, pacing, player flow, and objective placement • Create engaging multiplayer environments supporting varied combat scenarios, player strategies, and balanced gameplay • Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions • Test, debug, and iterate on levels, resolving navigation, combat balance, player flow, readability, progression, and edge-case issues • Respond to feedback and refine layouts, combat spaces, and pacing • Maintain understanding of core gameplay systems and adjust layouts for multiple playstyles, team dynamics, and systemic gameplay

🎯 Requirements

• Minimum 5 years of experience contributing to game development, focused on level design for action, multiplayer, or combat-focused games • Experience shipping at least one title, ideally a multiplayer action or third-person game • Understanding of the full content lifecycle from implementation through polish • Hands-on experience with Unreal Engine 5, including in-engine level editing tools, Blueprint scripting, and gameplay workflows • Ability to build, implement, debug, and iterate on gameplay spaces • Ability to work independently, manage tasks, iterate on feedback, and solve implementation challenges • Strong collaboration and communication skills across design, art, engineering, audio, and production • Strong understanding of combat space design, player navigation, encounter pacing, gameplay readability, and multiplayer level flow • Legally eligible to work in Canada and residing within Canada

🏖️ Benefits

• Remote-first workplace • Flexible work arrangements

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