
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
🕒 July 17
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201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines • Help identify visual or performance issues and devise high-quality solutions within technical constraints • Contribute to the development and maintenance of art pipelines and production processes • Generate clear, concise documentation for tools, workflows, and pipelines • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
• At least 2 years of experience with Unreal Engine as a TA • Strong understanding of real-time content development and game art pipelines • Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine • Experience supporting or developing production tools and workflows • Some programming or scripting experience (eg. C++, C#, Python, or similar) • Understanding of asset management and version control practices • Familiarity with animation rigs and game animation systems • Experience working with DCC tools such as Maya • Strong problem-solving skills, curiosity, and a collaborative mindset
• Flexible work arrangements
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