
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
🔥 0 minutes ago
🇨🇦 Canada – Remote
💵 $90k - $110k / year
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🎨 Product Designer (UI/UX)
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations • Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience • Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns • Identify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort • Maintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game • Participate in reviews, playtests, and usability evaluations, using player feedback and observations to refine designs • Advocate for usability, accessibility, and player-centered design throughout development
• At least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills • Experience designing interfaces for complex gameplay systems or feature-rich applications • Strong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles • Familiarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar • Understanding of controller-first UX patterns, navigation flows, and platform-specific user expectations • Ability to work independently, manage tasks, and iterate on feedback in a production environment • Strong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA • Ability to clearly communicate design intent through mockups, documentation, presentations, and discussions
• Flexible work arrangements
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