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Senior Graphics Programmer

🔥 12 hours ago

🇨🇦 Canada – Remote

⏰ Full Time

🟠 Senior

🖥 Software Engineer

🗣️🇫🇷 French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 12 hours ago

Still open on Cloud Chamber's site. Checked 1 hour ago.

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • Entertainment • B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

📋 Description

• Modify core shaders • Develop new rendering technologies • Integrate third-party solutions • Optimize performance to address rendering challenges in Unreal Engine 5 • Turn creative technical solutions into reality based on concept art and artistic direction • Translate artistic direction into rendering code, shaders, and systems • Create new tools and efficient workflows for content production • Debug visual and performance issues related to rendering • Collaborate with artists and the design, art, engineering, animation, and audio teams • Mentor junior programmers • Identify innovative solutions and keep up with technological advancements to contribute to the development of BioShock games

🎯 Requirements

• Bachelor’s degree in Computer Science or a related discipline • More than 5 years of experience in the industry or a related field • Experience working on at least one shipped AAA title for console or PC • Experience completing a full production cycle leading to the launch of at least one AAA project (PC/console) • Previous experience in a senior graphics or rendering programmer role • Strong 3D mathematics skills • Advanced proficiency in C/C++ • Experience with modern GPUs and low-level graphics APIs on current-generation consoles • Experience using graphics debugging and performance profiling tools • Strong understanding of and familiarity with current Unreal Engine technology is highly desirable • Knowledge of third-party tools such as Houdini, Substance Painter, and ZBrush, as well as their integration into a graphics production pipeline, is an asset • Professional proficiency in French and English required for candidates located in Quebec • Excellent written and verbal communication skills • Self-motivated, highly organized, persistent, adaptable, and resilient

🏖️ Benefits

• Reasonable accommodations are available for qualified individuals with disabilities • Equal employment opportunity

Apply Now

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