
5001 - 10000 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Gameloft is a leading mobile game developer, recognized for its innovative and high-quality gaming experiences. Each day, 1. 5 million new Gameloft games are downloaded globally, showcasing the company's ambition to bring mobile gaming to everyone. With popular franchises such as Asphalt, Order & Chaos, Modern Combat, and Dungeon Hunter, Gameloft has built a strong portfolio in the gaming sector. The company partners with major entertainment brands like Disney, Marvel, and Ferrari to enhance its offerings and expand its reach. Gameloft also provides tailored gaming solutions for brands and telecommunications carriers, emphasizing its commitment to connecting people through interactive gaming.
🔥 22 minutes ago
🗣️🇫🇷 French Required
Where this job comes from
Posted on Gameloft's careers page, not through a job board
First seen by Remote Rocketship 22 minutes ago

5001 - 10000 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Gameloft is a leading mobile game developer, recognized for its innovative and high-quality gaming experiences. Each day, 1. 5 million new Gameloft games are downloaded globally, showcasing the company's ambition to bring mobile gaming to everyone. With popular franchises such as Asphalt, Order & Chaos, Modern Combat, and Dungeon Hunter, Gameloft has built a strong portfolio in the gaming sector. The company partners with major entertainment brands like Disney, Marvel, and Ferrari to enhance its offerings and expand its reach. Gameloft also provides tailored gaming solutions for brands and telecommunications carriers, emphasizing its commitment to connecting people through interactive gaming.
• Design tools and develop an optimal graphics production pipeline for existing and upcoming game content • Monitor and maintain the art asset pipeline and catch issues before they reach a build • Develop and maintain DCC tools enforcing naming conventions, triangle budgets, and UV layouts • Author and maintain engine-side import settings for models and texture compression • Establish and audit per-asset and per-scene performance budgets • Profile builds on target hardware and translate findings into actionable steps • Optimize assets when needed • Author and maintain the project shader library using Shader Graph and HLSL • Prototype visual effects with the Art Director and integrate them with the art team • Investigate and fix material and shader bugs • Validate materials across lighting conditions and target platforms • Maintain technical sections of the Art Bible and pipeline guides • Onboard artists to pipeline tools and enforce standards • Triage art-to-engine integration issues • Scope and specify new art pipeline features • Evaluate and recommend tools, plugins, and pipeline upgrades
• Experience contributing to an art pipeline on a shipped project • Experience shipping on at least one console platform: Nintendo Switch™, PS5®, or Xbox Series • Hands-on experience with platform-specific memory and shader constraints • Proficiency with Git and SVN and merge-request-based workflows • Strong Unity proficiency (URP), including rendering, asset pipeline, profiling, and debugging • Proficiency in C# for editor tooling, including custom inspectors, validators, and batch processors • Experience writing or maintaining asset validation tools • Experience with import presets and platform overrides, including texture and mesh compression • Scripting experience in 3ds Max, Blender, or Maya • Familiarity with Substance 3D Painter/Designer workflows • Solid HLSL experience in URP, including custom lit/unlit shaders and shader keywords • Proficiency with Shader Graph and understanding when handwritten HLSL is preferable • Understanding of PBR, color spaces, and cross-platform lighting behavior • Experience debugging shader issues across platforms • Experience with GPU profiling and debugging tools such as Unity Frame Debugger and Nsight • Ability to read frame captures and identify GPU bottlenecks • Experience with per-asset and per-scene budgets for triangles, texel density, material count, overdraw, and memory • Experience writing and maintaining technical art documentation • Ability to guide artists on technical best practices and review pipeline compliance • Ability to serve as the first point of contact for artists with engine issues • Ability to scope, specify, estimate, and deliver pipeline feature requests
• Flexible schedule • Friday afternoons off year-round • Three weeks of vacation and personal days, available from your start date • Time off between Christmas and New Year’s Day • Group RRSP program with employer contributions • Excellent group insurance plan • Free 24/7 access to a virtual medical clinic • Employee and Family Assistance Program • Partial reimbursement of commuting costs for public transit and/or parking • Relocation support for new employees from outside Quebec • Referral program with bonuses • Regular activities and prizes organized by the Social Committee • Secure bike storage and a summer active transportation subsidy • Daily snacks, including fruit and coffee • Wednesday happy hours • Game room • Rooftop terrace
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.