Gameplay Designer, Creatures

🕒 July 23

🌐 United States, Canada – Remote

info

💵 $172.1k - $206.4k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

🦅 H1B Visa Sponsor

info
Apply Now
Find Similar Remote Jobs

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Logo of Gardens

Gardens

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

Gardens is a remote game studio composed of industry veterans with experience on popular titles such as Journey, What Remains of Edith Finch, and Guild Wars 2. The studio aims to create lush, living worlds that foster community and friendship through surprising multiplayer experiences. Gardens is working on a flagship game that combines fantasy adventure with communal online play, drawing inspiration from cherished online gaming memories. Committed to work-life balance and diversity, Gardens offers sustainable policies for competitive pay, benefits, flexible work, and opportunities for professional growth. Their team values transparency, collaboration, and diversity, actively hiring from underrepresented communities to build a supportive and inclusive work environment.

📋 Description

• Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment. • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish. • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience. • Own creatures, their abilities, and their behaviors while staying aligned with gameplay design and leadership. • Collaborate with cross-disciplinary partners to align creature design with art, narrative, 3C's gameplay, and technical requirements. • Balance and tune difficulty and behavior to create engaging encounters for multiplayer situations. • Advocate for the player experience, ensuring creature interactions are fun, surprising, and memorable. • Partner with Animation to tune movement sets and provide pathfinding logic to ensure locomotion feels grounded and purposeful. • Act as a key bridge between Art/Animation and Engineering to troubleshoot visual state logic and optimize creature performance.

🎯 Requirements

• Understanding of how players approach multiplayer play in order to create compelling and engaging creatures (and creature behaviors) that elevate the player experience. • Strong collaboration skills with the ability to communicate ideas clearly and succinctly. • Strong playtesting and iteration habits to maintain creative goals while also having a focus on how design decisions affect interpersonal player behavior and relationships. • Extensive Unreal Engine experience, with strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus Points). • Experience working with and strong understanding of the Gameplay Ability System (GAS) in Unreal Engine (Bonus Points). • Passion for ecological design, systemic worldbuilding, or player-driven emergent gameplay (Bonus Points). • Love for and understanding of the animal kingdom, creature biology, and natural ecologies (Bonus Points).

🏖️ Benefits

• Competitive Salaries and Pay Transparency • Stock Options • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents) • Life Insurance, Short Term & Long Term Disability, and numerous other benefits • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada) • Paid Parental Leave • Biannual Company Retreats • Continued Education Allowance • A fully-distributed studio across North American Timezones (US & Canada)

Apply Now

Similar Jobs

🕒 July 21

HYPERHUG

11 - 50

🎮 Gaming

📱 Media

Senior Unity Developer involved in creating multiplayer survival shooter mobile games at HyperHug. Optimize performance and collaborate with designers and engineers.

🇺🇸 United States – Remote

⏰ Full Time

🟠 Senior

🎮 Game Engineer

🗣️🇷🇺 Russian Required

🕒 July 16

Skydance

201 - 500

📣 Marketing

💼 Consulting

📱 Media

Senior Gameplay AI Engineer at Skydance Games building franchise-driven interactive entertainment. Leading the design and implementation of gameplay AI systems with a cross-functional team.

🇺🇸 United States – Remote

💵 $150k - $180k / year

⏰ Full Time

🟠 Senior

🎮 Game Engineer

🕒 June 27

Netflix

10,000+ employees

📱 Media

👥 B2C

Software Engineer 5 developing core backend systems at Netflix for API platform and business impact. Leading projects from problem identification to production launch.

🇺🇸 United States – Remote

💵 $388k - $558k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

🕒 June 24

Escape Velocity Entertainment

51 - 200

🎮 Gaming

Gameplay Engineer at Escape Velocity creating new gameplay experiences. Collaborating with Design, Animation, and Audio to develop and debug gameplay software.

🇺🇸 United States – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

🕒 June 15

teamLFG

11 - 50

🎮 Gaming

👥 B2C

Senior Gameplay Designer building AI systems for a multiplayer action game at teamLFG. Collaborating closely with the design team to create memorable gameplay experiences.

🇺🇸 United States – Remote

💵 $118k - $177k / year

⏰ Full Time

🟠 Senior

🎮 Game Engineer