
Gaming • Software • B2B
High Voltage Software is a video game development studio that has been crafting amazing games since 1993. Known for their creativity and passion, the studio specializes in various aspects of software development, from cutscenes to gameplay analytics. They have released titles across almost every gaming platform and are continuously pushing towards innovative projects in the gaming industry.
51 - 200 employees
Founded 1993
🎮 Gaming
🤝 B2B
October 6

Gaming • Software • B2B
High Voltage Software is a video game development studio that has been crafting amazing games since 1993. Known for their creativity and passion, the studio specializes in various aspects of software development, from cutscenes to gameplay analytics. They have released titles across almost every gaming platform and are continuously pushing towards innovative projects in the gaming industry.
51 - 200 employees
Founded 1993
🎮 Gaming
🤝 B2B
• Create complex materials for characters, weapons, environments, and large world set pieces. • Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements. • Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal. • Execute on a range of visual effects styles from realistic to stylized. • Work with engineers and artists to optimize content for many platforms. • Manage multiple complex tasks concurrently.
• 3+ years of experience creating Technical Art in the games industry. • Must have a strong reel/portfolio showing executed game tech art. • Shipped game title experience • Experienced knowledge of PBR principles and material editors. • Experience modeling and using texturing packages such as Substance Designer and Painter. • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting. • Desire and knowledge of how to push Unreal Engine further. • Desire to work with a team and own features and initiatives from inception to ship. • Familiarity with the Unreal 5 Engine art pipeline. • Experience working on multiple platforms. • Scripting experience Blueprint or other.
Apply NowSeptember 18
Senior Technical Artist building Maya/Mobu Python tools and pipelines for AAA game development at People Can Fly.
🗣️🇫🇷 French Required
September 18
Lead Technical Artist building scalable art pipelines and tools for mobile games at Fortis Games. Mentors senior ICs and drives cross-functional technical innovation.
August 8
Join Meta4 as a Technical Artist creating innovative visual effects in game development.
March 27
11 - 50
Join Ratloop to develop stunning 3D FX for their first person shooter game using Unreal Engine.
March 25
Looking for a Technical Animator at Signal Space Lab for character animation in their game. Work remotely, driving the animation process and developing tools.