Environment Artist – World Builder

Job not on LinkedIn

13 hours ago

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Logo of Lakshya Digital

Lakshya Digital

Gaming • Media • B2B

Lakshya Digital is India's largest art services company, specializing in game art excellence. Founded in 2004, Lakshya Digital offers creative services in 2D and 3D art, animation, and VFX to leading global game developers. With over 1,000 professionals across eight locations worldwide, the company has contributed to more than 175 AAA gaming titles, collaborating with over 150 international developers. Known for their character design, environment creations, and high-quality art assets, Lakshya Digital is a dependable partner in the gaming industry.

501 - 1000 employees

Founded 2004

🎮 Gaming

📱 Media

🤝 B2B

📋 Description

• Refine, update, and optimize existing environment kits to support worldbuilding goals and internal milestones. • Create new modular kits and production-ready assets as required, following established art direction and style guidelines. • Support the team through Alpha and Beta, taking assets from art sheets through to final in-engine integration. • Execute worldbuilding tasks including layout, set dressing, scene polish, and environmental storytelling. • Collaborate with Leads, Level Designers, and other artists to ensure cohesive visual direction and efficient workflows. • Follow established pipelines, documentation, and best practices outlined in the studio’s internal Wiki and onboarding materials. • Participate in weekly team calls, Slack discussions, reviews, and cross-disciplinary syncs. • Work within a proprietary game engine, applying strong understanding of scene management, performance considerations, and optimization techniques.

🎯 Requirements

• 7+ years of professional experience in environment art for AAA or AA games, with at least one shipped title in a similar capacity. • Strong portfolio demonstrating worldbuilding, modular kit design, asset creation, and ability to deliver polished in-engine environments. • Expertise with industry-standard tools: Maya, Substance (Painter/Designer), Houdini, ZBrush, Photoshop, SpeedTree. • Experience working in proprietary or commercial engines (UE5, Unity, or similar), with an understanding of scene assembly, lighting fundamentals, and optimization workflows. • Ability to interpret and execute established art direction and style guides. • Highly collaborative and communicative—comfortable working in Slack, Teams, and other remote team environments. • Proactive, self-directed, and able to operate effectively as part of an embedded team with minimal oversight. • Strong understanding of next-gen content creation pipelines, performance constraints, dependencies, and environment production best practices.

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