
51 - 200 employees
Founded 2014
🎮 Gaming
🤖 Artificial Intelligence
🎲 Gambling
Gaming • Artificial Intelligence • Gambling
Lucky Logic is an AI-first game development studio redefining the future of casino gaming. With a decade of experience and trusted partnerships, the company creates next-generation casino games powered by AI logic at every stage—from design through delivery. Founded in Toronto (formerly Lucky VR) and now operating remotely, Lucky Logic focuses on casino-focused computer games and is scaling its team rapidly.
🕒 July 27
🇺🇸 United States – Remote
💵 $110k - $130k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 3%
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51 - 200 employees
Founded 2014
🎮 Gaming
🤖 Artificial Intelligence
🎲 Gambling
Gaming • Artificial Intelligence • Gambling
Lucky Logic is an AI-first game development studio redefining the future of casino gaming. With a decade of experience and trusted partnerships, the company creates next-generation casino games powered by AI logic at every stage—from design through delivery. Founded in Toronto (formerly Lucky VR) and now operating remotely, Lucky Logic focuses on casino-focused computer games and is scaling its team rapidly.
• In-game implementation and optimization of gameplay animation features and assets in cooperation with Gameplay Animators and Designers. • Developing and improving in-game animation systems and tools in cooperation with Animation Programmers. • Prototyping the visual part of new gameplay mechanics in cooperation with Gameplay Animators and Designers. • Animation asset updates using Maya, MotionBuilder or Python batch tools. • Participation in Motion Capture sessions, in order to keep the acting performance within the gameplay requirements. • Establishing and maintaining the animation workflow, folders, naming conventions, and engine-related structures.
• Good communication and problem solving skills. • Excellent knowledge of Unreal, ideally Unreal 5 • Excellent knowledge of MetaHumans, blueprints • Shipped titles and/or own prototypes and research in one of the major game engines. • Knowledge of next-gen game animation systems architecture. • Animation graphs techniques - State machines, Blend Trees, Blendspaces and Procedural Animation constructions. • Experience with Motion Matching pipeline a plus. • Experience with keyframe animation and motion capture data, animation principles and body mechanics. • Basic knowledge of Coding and/or Scripting. (C++, C#, Python), to be able to read and update game code and scripts. • Passion for making games.
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