Senior/Lead Gameplay Animator – 3C, FPS

🔥 8 minutes ago

🌐 Canada, France, +4 more countries – Remote

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⏰ Full Time

🟠 Senior

🎮 Game Engineer

👻 Ghost score 12%

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Logo of NetEase Games

NetEase Games

10,000+ employees

Founded 1997

🎮 Gaming

Gaming

NetEase Games is the online games division of NetEase, Inc. , a leading global developer and publisher of video game IP across various genres and platforms. It develops and publishes popular games like Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint. NetEase Games collaborates with major entertainment companies like Warner Bros and Mojang AB. The company supports multiple innovative global studios located in Canada, Europe, Japan, and the United States, focusing on creating engaging gaming experiences for players worldwide.

📋 Description

• Own gameplay animation features from concept through completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish • Create character movement and action animations for locomotion, directional changes, stance transitions, traversal, and combat interactions • Contribute to first-person animation, full-body movement, weapon handling, and camera feedback • Partner with designers and programmers to refine movement responsiveness, action timing, transitions, interruption behavior, weight, and physicality • Build and refine animation graphs, state machines, blend setups, and animation layers in the project engine and tools • Use keyframe animation and motion-capture workflows • Evaluate work in playable builds, diagnose animation issues, and collaborate across disciplines to resolve them • Improve workflows and address runtime, asset, and production constraints with technical animation and engineering teams • At Lead level, guide feature planning, establish quality benchmarks, provide feedback, and mentor teammates while creating and implementing animation directly

🎯 Requirements

• Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems • Strong portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation • Practical experience taking animation assets into a game engine and iterating on behavior in playable builds • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions • Understanding of how character movement, player controls, and camera behavior influence each other and shape game feel • Proficiency in professional animation tools, including keyframe animation and motion-capture editing • Ability to investigate animation problems and collaborate with design and engineering partners on solutions • Strong ownership, clear communication, and consistent delivery within production constraints • Recent AAA FPS production experience, 3C animation systems, technical animation, or related action-game experience are advantageous • Experience with inverse kinematics, motion matching, procedural animation, motion warping, animation retargeting, scripting, or tool development is advantageous

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