Technical Artist – Technical Artist

November 25

🗣️🇫🇷 French Required

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Logo of People Can Fly Studio

People Can Fly Studio

Gaming • AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

201 - 500 employees

Founded 2002

🎮 Gaming

🥽 AR/VR

📋 Description

• Technical Artist role requiring basic rigging knowledge and Python scripting. • Ability to write robust Maya/Mobu (MotionBuilder) scripts/tools and directly support cross-disciplinary pipelines. • Must frequently interact with stakeholders, guiding conversations around rigging, shaders and workflows. • Must be proactive in highlighting risks and proposing solutions at an early stage. • Must be able to thrive in a tools-focused environment where automation, reusability and scalability are essential. • Effective communication is required: you must validate pipelines directly in-game without assistance. • Must be able to find the right balance between quality and scalability for all archetypes and the conversion of existing assets. • Maintain artistic direction and quality of materials, shaders and assets. • Create final materials for characters, environments and effects; support existing material systems. • Develop efficient workflows and pipelines to support art and design teams. • Research and implement new techniques to improve asset quality and performance. • Collaborate closely with art, animation, design and engineering teams to solve pipeline and asset issues. • Propose automation tools and pipelines for iteration, optimization and procedural workflows. • Debug and profile assets to ensure performance across platforms. • Provide technical feedback, documentation and mentor other artists.

🎯 Requirements

• Strong portfolio showcasing AAA-quality work in engine environments (proprietary engines, Unreal or Unity). • Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop or equivalents). • Proficiency in Python scripting (PyQt/PySide), with the ability to write clean, reusable and maintainable code. • Comfortable creating new Maya/engine plugins, writing extensible pipelines and converting legacy formats to modern formats. • Supports automation in retargeting pipelines, material recomputation, tessellation and mesh optimization. • Passionate about modern rendering techniques and procedural workflows; comfortable debugging shaders, handling legacy systems and profiling runtime performance. • Good knowledge of shader languages (HLSL/GLSL) and rendering techniques. • Understanding of 3D mathematics, topology best practices, physically based rendering workflows and optimization strategies. • Strong problem-solving and analytical skills. • Excellent communication, collaboration and mentoring abilities. • More than 3 years of industry experience with at least one shipped title. • Nice to have: Experience with Houdini, MotionBuilder or other procedural tools. • Deep knowledge of C++ and Maya/OpenMaya plugin development. • Familiarity with modern rendering pipelines, particle systems, cloth/physics simulations and lighting.

🏖️ Benefits

• A benefits package 100% paid by People Can Fly (PCF). • Insurance claims reimbursed at 100% (up to $1,000 of services per year), with individual or family coverage options. • Comprehensive dental coverage, including routine dental care. • Employer RRSP contribution matching of 4% pre-tax, 100% vested from day one. • One week of paid time off during the winter holiday period. • 20 days of paid vacation and 5 paid sick days. • Free virtual health and mental wellness sessions, included in the plan for members and their dependents. • Opportunities for personal development and the chance to work in a global environment. • The opportunity to work within a creative team of people who are passionate about what they do.

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