Senior Technical Animator

🕒 July 31

🎰 Nevada, Texas – Remote

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⏰ Full Time

🟠 Senior

🗿 3D Artist

👻 Ghost score 12%

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Logo of SpinPlay Games

SpinPlay Games

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • B2C

SpinPlay Games is a game development studio and publisher focused on creating and releasing games for players. Their website navigation includes About, Games, Gallery, Where To Play, News, and Careers, and references a sister studio and upcoming/new titles, indicating they produce consumer-facing game content and manage distribution/promotion channels. Public materials emphasize showcasing games, places to play them, and studio information.

📋 Description

• Build, rig, and maintain high-quality Spine animation files for production. • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. • Optimize animations for performance while maintaining visual quality. • Manage animation assets, project structure, and technical workflows throughout development. • Coordinate technical handoffs between art and engineering teams. • Review game design documentation to understand feature requirements and identify technical considerations before implementation. • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. • Conduct technical reviews of animation files to ensure they meet team standards before export. • Continuously improve animation workflows and production efficiency.

🎯 Requirements

• Minimum 6 years experience using Spine, ideally without use of the mesh tool • Minimum 6 years experience in 2D animation, drawing and illustration • Experience in slot machine games (mobile platform) is a plus. • Strong understanding of rigging, animation workflows, and optimization. • Excellent organizational skills and attention to detail. • Ability to work independently while collaborating effectively across disciplines. • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. • Comfortable reading and understanding detailed game design and technical documentation. • Applications without a 2D animation portfolio will not be considered.

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