
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🔥 14 minutes ago
🇨🇦 Canada – Remote
đź’µ $120k - $170k / year
⏰ Full Time
đź”´ Lead
đź—ż 3D Artist
đź‘» Ghost score 0%
Where this job comes from
Posted on Torn Banner Studios's careers page, not through a job board
First seen by Remote Rocketship 14 minutes ago

51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Own the overall quality, implementation, and visual direction of VFX across the project, from initial concept to final in-game implementation • Design, build, and maintain high-quality particle systems and complex visual effects using Unreal Engine's Niagara system • Develop and implement gameplay and cinematic VFX that enhance gameplay readability, feedback, atmosphere, and visual storytelling • Write scripts and technical solutions to support complex VFX systems and workflows • Work with Niagara Data Channels and other advanced Unreal Engine tools to create dynamic and responsive gameplay effects • Create and implement destruction effects, preferably leveraging Houdini and Unreal Engine's Chaos system • Profile, debug, and optimize VFX for performance, scalability, and visual quality across multiple platforms • Collaborate with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of visual effects • Establish and maintain VFX standards, workflows, and best practices across the project • Mentor and support VFX artists, providing technical guidance and artistic feedback
• 8+ years of professional experience creating real-time visual effects in the video game industry • Experience working on at least 2 shipped games within AA or AAA productions • Expert-level knowledge of Unreal Engine and its Niagara VFX system • Strong technical skills, including the ability to build complex particle systems, write scripts, and troubleshoot advanced VFX implementations • Experience creating both gameplay-focused and cinematic visual effects • Strong understanding of real-time rendering, performance profiling, and optimization techniques • Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine Chaos • A good artistic eye, with the ability to create visually compelling effects that complement the game's art direction and gameplay • Experience collaborating with multidisciplinary teams and mentoring other artists • A Demo reel showcasing most recent work • Current Ontario or Quebec residency, or willingness to relocate to Ontario
• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.
đź•’ July 23
Principal Environment Artist creating high-quality environments and overseeing art strategies at GameSim studio. Collaborating with various teams to elevate the quality and efficiency of environment-art production.