
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🔥 0 minutes ago
🇨🇦 Canada – Remote
đź’µ $100k - $150k / year
⏰ Full Time
đźź Senior
✍️ Designer
đź‘» Ghost score 0%
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51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Own the Blueprints and technical actors used by Level Design, ensuring they are well-structured, maintainable, performant, and easy for designers to use • Design and implement gameplay and level systems using Unreal Engine Blueprints, with a strong focus on multiplayer and network replication • Take ownership of systems such as destruction actors, interactive environmental objects and other reusable level gameplay actors • Establish and promote Blueprint best practices around multiplayer, replication, performance, reusability, and maintainability • Review and improve existing Blueprints and actors as the project evolves • Act as a technical bridge between Level Design and Engineering, translating design requirements into technical solutions, tools and documentation • Communicate technical constraints and requirements to Level Designers • Help define technical standards and workflows for efficient, high-quality level design • Identify technical risks and blockers within Level Design and work with Engineering to resolve them • Contribute to the technical vision and evolution of Level Design workflows
• Minimum 5 Years experience working with Unreal Engine in a game development environment • Strong understanding of Blueprint architecture and best practices • Experience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts • Ability to understand technical requirements and translate them into practical Blueprint solutions • Comfortable working closely with programmers and level designers navigating technical discussions • Ability to read and understand script code • Experience creating reusable, scalable, and maintainable gameplay or level actors • Strong problem-solving skills and the ability to make technical decisions within your area of ownership • A proactive mindset and the confidence to establish and advocate for technical best practices • Candidates must be current Ontario or Quebec residents or willing to relocate to Ontario
• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees
Apply Now🔥 49 minutes ago
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