
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🕒 May 23
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51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Define and drive the overall technical vision and architecture of the studio, ensuring alignment with the studio’s creative vision. • Own the technical quality of our games, including performance, scalability, stability, and maintainability. • Lead and support the technical leadership team, including Technical Leads, Principals, and Senior Engineers, through weekly check-ins, performance management, career development, and goal setting. • Guide technical decision-making across teams, balancing short-term delivery needs with long-term sustainability and tech debt management. • Oversee the development and evolution of core systems, tools, pipelines, and engine technology (i.e. Unreal Engine). • Partner with Production and Leadership to identify technical risks, define mitigation strategies, and ensure predictable delivery. • Establish and enforce engineering best practices, coding standards, and development processes across the studio. • Own technical resourcing and team structure, ensuring the right expertise is applied to the highest-priority challenges. • Lead hiring, onboarding, and development of the programming department, building and retaining a high-performing team. • Balance creative excellence, technical requirements, team sustainability, and production goals to deliver high-quality game experiences. • Foster strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives. • Drive a culture of continuous feedback, accountability, and growth.
• A strong “game feel” for competitive multiplayer games. • A minimum of 8 years of programming experience in the video game industry with experience in a senior technical leadership role (Technical Director, CTO, Lead Programmer, Technical Lead, Technical Architect, or equivalent). • At least 1 shipped title in a leadership capacity. • Deep experience architecting and delivering complex systems for PC and console games. • Demonstrated ability to make high-impact technical decisions and guide teams through complex technical challenges. • Strong leadership, communication, and stakeholder management skills. • Professional experience with Unreal Engine ( UE4 / UE5 ). • Expert-level proficiency in C++. • Expertise in at least one of the following areas; online/backend, system architecture, performance optimization, large-scale system design, and/or addressing technical debt. • Experience building and mentoring high-performing engineering teams.
• 6.5 weeks paid vacation. • Eligible for Employee Stock Options Plan. • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family. • 100% parental leave top-up for 16 weeks, for Canadian employees.
Apply Now🕒 May 22
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