VFX Artist – Regular, Senior

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🔥 4 minutes ago

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Logo of Aesir Interactive GmbH

Aesir Interactive GmbH

51 - 200 employees

🎮 Gaming

🥽 AR/VR

📱 Media

Gaming • AR/VR • Media

Aesir Interactive GmbH is an interactive media development company based in Munich, Germany, specializing in creating immersive games and non-game products using game technology. The company develops a variety of games and VR experiences for all major platforms, including PC, VR, and consoles. Known for titles such as POLICE SIMULATOR: PATROL OFFICERS, HORSE TALES: EMERALD VALLEY RANCH, and WINDSTORM ARI’S ARRIVAL, Aesir Interactive focuses on delivering thoughtful and passionate interactive experiences. Additionally, the company produces non-game applications using similar technologies, showcasing their versatility in both gaming and non-gaming sectors.

📋 Description

• Create visual effects for games, including combat, ability, environmental, ambient, and UI feedback effects • Build and maintain VFX in Unreal Engine 5 using Niagara • Implement particle effects, destruction, fluid, and other physics-based simulations • Develop procedural VFX solutions to improve iteration speed and consistency • Create and tune post-process effects such as bloom, distortion, and screen-space effects • Create supporting textures, materials, shaders, and 3D models for VFX assets • Integrate VFX with gameplay logic using Blueprints, with C++ programming support where needed • Collaborate with Designers, Animators, Art Direction, 3D Artists, and other teams • Translate briefs and art direction into effects matching each project's visual style and tone • Contribute to style guides and reference boards • Iterate on effects based on feedback • Help define and improve VFX workflows and pipelines • Work on multiple game titles across different platforms simultaneously

🎯 Requirements

• Strong portfolio demonstrating particle and VFX work for real-time games • Solid understanding of particle systems, timing, color, and motion • Experience creating and implementing VFX directly in Unreal Engine 5 using Niagara • Good knowledge of shaders and materials for VFX, including Unreal Material Editor / Shader Graph • Very good understanding of real-time VFX performance and optimization, including draw calls, overdraw, texture and LOD budgets, and in-engine profiling tools • Experience with procedural VFX and simulation workflows, including destruction and fluid effects • Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender • Eye for detail and consistency across stylized and realistic visual styles • Experience integrating VFX with gameplay via Blueprints • Understanding of vector math and core art fundamentals including lighting, composition, and color theory • Experience creating supporting 3D models for VFX-related assets • Experience with procedural/simulation tools such as Houdini or Embergen • Background in traditional art fundamentals • Interest in bridging Art and Technical Art • Motivation to learn German • Self-motivated, self-directed, reliable, and proactive • Collaborative team player who enjoys solving problems together • Able to gather, analyze, and act on team feedback and open to critique • Eager to learn and research new tools, styles, and techniques • Confident English communication, verbally and in writing • Happy to work with the team in Munich, Germany

🏖️ Benefits

• A welcoming and vibrant office • Flexible remote work options tailored to your needs • A 38-hour work week that promotes a healthy work-life balance • Monthly €50 credit card top-up* • Public transport ticket covered by Aesir • Lunch subsidy of €7.50 for each day you work, whether on site or remotely* • Free drinks, coffee, tea, and a weekly fresh organic fruit basket • Table tennis and foosball for creative breaks • Fun company events :)

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