
51 - 200 employees
đź Gaming
đ€ B2B
Gaming âą B2B
Burny Games is a mobile game developer and publisher established in 2022 that creates and publishes casual mobile puzzle games (Colorwood Sort, Colorwood Words, Colorwood Associations, Colorwood Blocks, Playdoku). They emphasize tactile haptics, daily challenges, and a cozy wooden aesthetic. Burny offers a full publishing stack â user acquisition, monetization, creative expertise â and positions itself as a growth-focused partner for mobile game developers, helping scale games to millions of players. They promote a workplace culture combining art and science to craft engaging experiences and accept prototypes for publishing.
đ„ 11 minutes ago
đșđŠ Ukraine â Remote
â° Full Time
đĄ Mid-level
đ Senior
đ Backend Engineer
đ» Ghost score 12%
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51 - 200 employees
đź Gaming
đ€ B2B
Gaming âą B2B
Burny Games is a mobile game developer and publisher established in 2022 that creates and publishes casual mobile puzzle games (Colorwood Sort, Colorwood Words, Colorwood Associations, Colorwood Blocks, Playdoku). They emphasize tactile haptics, daily challenges, and a cozy wooden aesthetic. Burny offers a full publishing stack â user acquisition, monetization, creative expertise â and positions itself as a growth-focused partner for mobile game developers, helping scale games to millions of players. They promote a workplace culture combining art and science to craft engaging experiences and accept prototypes for publishing.
âą Own the Rust core, including service logic, networking, data synchronization, and offline mode âą Build and maintain native layers using Kotlin with JNI, Swift with C interop, and C# with P/Invoke for Unity âą Design and maintain the API used by internal product teams, including backward compatibility âą Handle builds, packaging, and releases across all supported platforms
âą 5+ years of overall engineering experience âą 1+ year of Rust in production âą Confidence with async, threads, synchronization, queues, and deadlock debugging âą Practical FFI experience: extern "C", JNI, and memory management across the language boundary âą Experience with local databases, including version-to-version migration and resilient-first/data-preservation-first design âą Ability to build under constraints involving limited RAM, disk, and battery âą Experience with at least one or two platform stacks: Android, Apple, Unity, or Windows âą Experience shipping and maintaining an SDK or library used by other teams âą English at a level comfortable reading and writing technical documentation âą A macOS machine required for building Apple targets âą Real C++, C, or Zig experience is acceptable when Rust experience is under one year âą Nice to have: uniffi or similar binding generators âą Nice to have: CI/CD and package publishing experience with SwiftPM, Maven, or UPM âą Nice to have: in-app purchases, including Play Billing or StoreKit âą Nice to have: game development experience âą Nice to have: mobile binary size optimization
âą 100% payment of vacations and sick leave [20 days vacation, 22 days sick leave] âą Medical insurance âą Flexible schedule [start of work from 8 to 11, 8 hours/day] âą L&D center with courses âą Self-learning library âą Access to paid courses âą Stable payments âą A team of the best professionals in the games industry
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