
51 - 200 employees
đŽ Gaming
đ¤ B2B
Gaming ⢠B2B
Burny Games is a mobile game developer and publisher established in 2022 that creates and publishes casual mobile puzzle games (Colorwood Sort, Colorwood Words, Colorwood Associations, Colorwood Blocks, Playdoku). They emphasize tactile haptics, daily challenges, and a cozy wooden aesthetic. Burny offers a full publishing stack â user acquisition, monetization, creative expertise â and positions itself as a growth-focused partner for mobile game developers, helping scale games to millions of players. They promote a workplace culture combining art and science to craft engaging experiences and accept prototypes for publishing.
đ September 17
đşđŚ Ukraine â Remote
â° Full Time
đĄ Mid-level
đ Senior
đ Backend Engineer
đť Ghost score 18%
Where this job comes from
Posted on Burny Games's careers page, not through a job board
First seen by Remote Rocketship September 17
Still open on Burny Games's site. Checked 3 hours ago.

51 - 200 employees
đŽ Gaming
đ¤ B2B
Gaming ⢠B2B
Burny Games is a mobile game developer and publisher established in 2022 that creates and publishes casual mobile puzzle games (Colorwood Sort, Colorwood Words, Colorwood Associations, Colorwood Blocks, Playdoku). They emphasize tactile haptics, daily challenges, and a cozy wooden aesthetic. Burny offers a full publishing stack â user acquisition, monetization, creative expertise â and positions itself as a growth-focused partner for mobile game developers, helping scale games to millions of players. They promote a workplace culture combining art and science to craft engaging experiences and accept prototypes for publishing.
⢠Own the Rust core, including service logic, networking, data synchronization, and offline mode ⢠Build and maintain native layers using Kotlin with JNI, Swift with C interop, and C# with P/Invoke for Unity ⢠Design and maintain the API used by internal product teams, including backward compatibility ⢠Handle builds, packaging, and releases across all supported platforms
⢠5+ years of overall engineering experience ⢠1+ year of Rust in production ⢠Confidence with async, threads, synchronization, queues, and deadlock debugging ⢠Practical FFI experience: extern "C", JNI, and memory management across the language boundary ⢠Experience with local databases, including version-to-version migration and resilient-first/data-preservation-first design ⢠Ability to build under constraints involving limited RAM, disk, and battery ⢠Experience with at least one or two platform stacks: Android, Apple, Unity, or Windows ⢠Experience shipping and maintaining an SDK or library used by other teams ⢠English at a level comfortable reading and writing technical documentation ⢠A macOS machine required for building Apple targets ⢠Real C++, C, or Zig experience is acceptable when Rust experience is under one year ⢠Nice to have: uniffi or similar binding generators ⢠Nice to have: CI/CD and package publishing experience with SwiftPM, Maven, or UPM ⢠Nice to have: in-app purchases, including Play Billing or StoreKit ⢠Nice to have: game development experience ⢠Nice to have: mobile binary size optimization
⢠100% payment of vacations and sick leave [20 days vacation, 22 days sick leave] ⢠Medical insurance ⢠Flexible schedule [start of work from 8 to 11, 8 hours/day] ⢠L&D center with courses ⢠Self-learning library ⢠Access to paid courses ⢠Stable payments ⢠A team of the best professionals in the games industry
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