QA Engineer

Job not on LinkedIn

🔥 2 minutes ago

🇺🇦 Ukraine – Remote

⏰ Full Time

🟢 Junior

🟡 Mid-level

🔧 QA Engineer (Quality Assurance)

🚫👨‍🎓 No degree required

👻 Ghost score 12%

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Logo of Burny Games

Burny Games

51 - 200 employees

🎮 Gaming

🤝 B2B

Gaming • B2B

Burny Games is a mobile game developer and publisher established in 2022 that creates and publishes casual mobile puzzle games (Colorwood Sort, Colorwood Words, Colorwood Associations, Colorwood Blocks, Playdoku). They emphasize tactile haptics, daily challenges, and a cozy wooden aesthetic. Burny offers a full publishing stack — user acquisition, monetization, creative expertise — and positions itself as a growth-focused partner for mobile game developers, helping scale games to millions of players. They promote a workplace culture combining art and science to craft engaging experiences and accept prototypes for publishing.

📋 Description

• Perform functional, cross-platform, regression, smoke, usability, and A/B testing for mobile games • Develop and maintain test cases and checklists • Report, track, and verify defects in bug tracking systems • Analyze requirements for new features and participate in task grooming • Use AI agents and AI-powered tools to optimize QA workflows, test development, documentation, and routine tasks • Analyze requirements, GDDs, and technical documentation to identify potential quality risks before implementation • Participate in the release cycle, including release preparation and smoke testing • Automate QA processes and testing using AI • Collaborate with developers and game designers to ensure quality • Assist in improving the team's QA processes

🎯 Requirements

• 2+ years of experience testing mobile games on iOS/Android • Understanding of the game development life cycle • Experience with test case management systems such as Asana, TestRail, or Zephyr • Experience with bug tracking systems such as Jira or Asana • Knowledge and application of functional, regression, cross-platform, usability, and A/B testing methodologies • Experience working with logs using ADB, Xcode, Charles, or Fiddler • Proactive approach to identifying defects and proposing improvements to processes, test coverage, and user experience • Experience using AI tools in QA workflows, particularly for test creation, documentation, analysis, and routine-task optimization • Experience testing monetization systems, including in-app purchases, advertising, and third-party SDK integrations • Experience with Git, GitHub, or GitLab • Understanding of client-server game architecture, including authentication, player progress tracking, matchmaking, and game events • Experience working with backend and admin panels • Ability to work autonomously and deliver features and releases end-to-end without QA lead involvement • Experience testing puzzle games is nice to have • Experience with Unity is nice to have • Experience with Amplitude or Firebase is nice to have • Experience with client-server architecture is nice to have

🏖️ Benefits

• Transparent and straightforward communication with no politics or hidden agendas • Meaningful challenges requiring real thinking, ownership, and going beyond standard solutions • Full toolkit provided, including all necessary tools and licenses • 20 days of fully paid vacation • 22 days of fully paid sick leave • Flexible schedule and remote work • All necessary hardware provided

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