
11 - 50 employees
Founded 2012
📚 Education
🎮 Gaming
🤝 Non-profit
Education • Gaming • Non-profit
Endless Access is a nonprofit that empowers learners and educators through open-source games, hands-on game-making programs, and device-access initiatives. It runs scaffolded learning pathways (introductory projects, an 18-session studio, and an open-source contribution track) around its core game Threadbare, builds a global community of creators and mentors, and partners with schools and organizations to expand laptop ownership and remove barriers to digital creation.
🔥 17 hours ago
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11 - 50 employees
Founded 2012
📚 Education
🎮 Gaming
🤝 Non-profit
Education • Gaming • Non-profit
Endless Access is a nonprofit that empowers learners and educators through open-source games, hands-on game-making programs, and device-access initiatives. It runs scaffolded learning pathways (introductory projects, an 18-session studio, and an open-source contribution track) around its core game Threadbare, builds a global community of creators and mentors, and partners with schools and organizations to expand laptop ownership and remove barriers to digital creation.
• Build and ship gameplay features, UI, and systems from design specification through release • Fix bugs and improve performance, stability, and load times • Collaborate with design and art to turn ideas into playable builds and provide feasibility and scope feedback • Write clean, tested, maintainable code • Participate in team code reviews • Estimate work, flag risks early, and keep the team informed through planning and regular updates • Contribute to tools, pipelines, and documentation that improve team productivity • Review learner code and provide clear, encouraging written feedback • Collaborate with the Learning Experience team on tooling supporting the game development curriculum • Join occasional community events such as game jams and livestreams • Work on the Threadbare roadmap with the senior game engineer, creative director, producer, and contributor community
• 4+ years of professional software engineering experience, including hands-on work on shipped or live games • Experience shipping or maintaining a released game or live product as part of a team alongside engineers, designers, and artists • Comfortable with Git-based workflows, code review, and working in an existing codebase • Willingness to mentor early-career game developers through code review and written feedback • Clear written and verbal communication in a remote, asynchronous team • Familiarity with open-source communities and contribution practices • Ability to work independently and ask for help at the right time • Professional or fluent English • Experience with the Godot engine and GDScript is desirable • Accessibility or inclusive design experience in games is desirable • Experience with learning or educational games is desirable • Familiarity with analytics, live ops, or build and CI pipelines is desirable • Spanish ability is desirable • Interest in expanding access to technology is desirable
• Contract-to-hire arrangement with intent to convert to a long-term role • Full-time contract engagement (40 hours/week) for 5–6 months • Fully remote work • Flexible, asynchronous collaboration across multiple time zones • Opportunity to work on an open-source, community-built game • Mentorship and collaboration with senior engineers, creative, production, learning, and contributor teams • Opportunity to guide learners and contribute to educational game development programs • Equal employment opportunities and inclusive workplace
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