
11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
🔥 48 minutes ago
🌐 Belarus, Serbia, +3 more countries – Remote
⏰ Full Time
🟡 Mid-level
🟠 Senior
✍️ Designer
👻 Ghost score 24%
Where this job comes from
Posted on Joyteractive's careers page, not through a job board
First seen by Remote Rocketship 48 minutes ago

11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
• Own the level design direction and weekly delivery of levels to production • Review art and provide feedback to artists • Upload levels to the build and control deadlines and quality • Tune difficulty curves across levels and within individual levels • Set up content delivery queues in the level editor based on defined constraints • Analyze level metrics including churn and playtime • Replace and improve underperforming levels • Generate and test level design hypotheses to improve playtime, retention, and monetization • Assemble level sets for A/B tests and configure tests with developers and the game designer • Automate routine processes in the content pipeline
• 3+ years of level design experience in puzzle, solitaire, match-3, or merge games • Strong experience in difficulty curve tuning • Experience with A/B testing of levels and level sets • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM) • Experience with level editors or internal tools • Ownership of results and proactivity • Visual taste or an art background (nice to have) • Experience with procedurally generated levels (nice to have)
• 18 business days of compensated day-offs • 8 paid Personal Days a year + 1 day is added every year • Flexible Public Holidays policy • 100% Sick Leave compensation • Payment for wear and tear on equipment while using a personal computer • Remote work
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