
11 - 50 employees
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
Liquid Development is an industry leader in video game integrated development and art asset production. With over twenty years of experience, their work is featured in some of the most popular video games, such as the Halo franchise by 343 Industries, Borderlands by Gearbox Software, and Activision's Call of Duty. They specialize in 3D production, creating real-time rendered assets and pre-rendered cinematics, and provide world-building and 2D design services. Liquid Development aims to support game developers by providing comprehensive art and development solutions to enhance the creation of new game content.
🔥 0 minutes ago
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11 - 50 employees
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
Liquid Development is an industry leader in video game integrated development and art asset production. With over twenty years of experience, their work is featured in some of the most popular video games, such as the Halo franchise by 343 Industries, Borderlands by Gearbox Software, and Activision's Call of Duty. They specialize in 3D production, creating real-time rendered assets and pre-rendered cinematics, and provide world-building and 2D design services. Liquid Development aims to support game developers by providing comprehensive art and development solutions to enhance the creation of new game content.
• Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools. • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs. • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX. • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups. • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation. • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs. • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines. • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints. • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback. • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod. • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done. • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution. • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers. • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes. • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
• 5+ years of professional game industry experience as a real-time VFX Artist or similar role. • At least one shipped game title. • Proven end-to-end real-time VFX workflow experience, from concept and asset creation through in-engine implementation and polish. • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara. • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability. • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects. • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software. • Ability to create clean, readable, and well-constructed material graphs and VFX systems. • Demonstrated understanding of real-time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints. • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule. • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback. • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans. • Experience mentoring, reviewing, or guiding other artists.
• Work alongside dynamic individuals in the gaming industry • Work within a company with upward career growth opportunities • Work Fully Remote • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium. • After 3 months: Major and minor medical insurance • Savings fund • Grocery vouchers ($1244.88 MXN)
Apply Now🕒 June 18
Graphic Motion Designer creating high-quality visual assets for marketing projects at IDT Corporation. Requires 5+ years experience in graphic design and motion principles with a strong portfolio.
🗣️🇪🇸 Spanish Required
🕒 August 8, 2025
11 - 50
Join as a Technical Artist to enhance Art pipelines and assist in game development remotely.