
11 - 50 employees
Founded 2024
🎮 Gaming
🛍️ eCommerce
👥 B2C
Gaming • eCommerce • B2C
Longdue Games is an innovative game development studio focused on creating narrative-driven RPGs that challenge players to make impactful choices. Their first project, HOPETOWN, immerses players in a richly designed world where they take on the role of a journalist exploring themes of chaos, ambition, and morality. The game is set in a mining town facing turmoil, and the player's decisions shape the course of the story, reflecting a commitment to deep storytelling and character development. Longdue Games aims to produce bold and complex gaming experiences that resonate with players on a personal level.
Likely ghost job
🕒 January 20
🌐 South Africa, Estonia, +1 more countries – Remote
⏰ Full Time
🟡 Mid-level
🟠 Senior
✍️ Designer
👻 Ghost score 70%
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11 - 50 employees
Founded 2024
🎮 Gaming
🛍️ eCommerce
👥 B2C
Gaming • eCommerce • B2C
Longdue Games is an innovative game development studio focused on creating narrative-driven RPGs that challenge players to make impactful choices. Their first project, HOPETOWN, immerses players in a richly designed world where they take on the role of a journalist exploring themes of chaos, ambition, and morality. The game is set in a mining town facing turmoil, and the player's decisions shape the course of the story, reflecting a commitment to deep storytelling and character development. Longdue Games aims to produce bold and complex gaming experiences that resonate with players on a personal level.
• Shape Hopetown’s story while helping build the systems and structures that support narrative work. • Lead a small team of writers through the early stages of development. • Balance storytelling vision with planning, coordination, and delivery. • Collaborate with design, production, and technology teams to align narrative goals with development milestones. • Ensure the narrative team’s output fits smoothly into the broader development pipeline. • Plan, organise, and deliver narrative work within production milestones. • Coordinate pipelines, track progress, and align with design or production teams. • Oversee multiple writers’ work and edits to maintain cohesion in tone and style.
• 5+ years of experience leading and/or managing a narrative team on a narrative-first game, ideally in the RPG space. • Proven ability to plan, organise, and deliver narrative work within production milestones, including coordinating pipelines, tracking progress, and aligning with design or production teams. • Proven experience writing emotionally resonant, character-driven stories. • Experience overseeing multiple writers’ work and edits to ensure cohesion in tone and style. • Excellent communication, documentation, and cross-functional collaboration skills. • Basic understanding of other disciplines and how their work integrates with narrative and design. • Familiarity with production and project management tools such as Basecamp, YouTrack, or similar. • Experience shipping or contributing to a narrative-driven RPG title, especially within a small or startup-style team (nice to have). • Strong familiarity with Disco Elysium-like, dialogue-heavy storytelling structures (nice to have). • A creative and adaptable mindset suited to an early-stage, highly collaborative studio environment (nice to have). • A love for narrative experimentation, psychology, and surreal or philosophical themes (nice to have).
• Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG. • Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche. • Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
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