Game Designer

Job not on LinkedIn

đŸ”„ 15 hours ago

đŸ‡·đŸ‡ž Serbia – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

✍ Designer

đŸ‘» Ghost score 10%

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Logo of Novakid Inc

Novakid Inc

201 - 500 employees

Founded 2017

📚 Education

đŸ‘„ B2C

Education ‱ Ecommerce ‱ B2C

Novakid Inc. is an online English school designed specifically for children aged 4 to 12. The platform offers interactive lessons centered around language immersion with native-speaking teachers, tailored to align with European educational standards. Featuring various age-appropriate programs, speaking groups, and engaging learning materials, Novakid emphasizes a fun learning environment to build confidence and fluency in English for young learners globally.

📋 Description

‱ Lead game design in a small cross-functional team building an educational game for kids ‱ Design core loops and moment-to-moment gameplay that is fun while teaching ‱ Own features from concept through release and post-launch iteration ‱ Drive retention and engagement metrics ‱ Design onboarding and first sessions to improve early retention ‱ Design and balance the game economy, including currencies, sources, sinks, reward curves and progression pacing ‱ Plan live-ops, seasons, events, recurring loops and sustainable content cadence ‱ Write build-ready GDDs, product specs and flows ‱ Define success metrics, predict feature impact and analyze results with the PM and analysts ‱ Collaborate with the Product Manager on the roadmap and propose metric-focused features ‱ Collaborate with academic experts to ensure educational goals are met through gameplay ‱ Use AI tools, including prompting, TTS, speech-to-speech and rapid prototyping ‱ Run and learn from playtests, conduct UX research hypotheses, deconstruct competitors and improve gameplay

🎯 Requirements

‱ 3+ years as a Generalist Game Designer, preferably in F2P mobile ‱ Strong sense of fun and focus on retention, engagement and onboarding ‱ Hands-on economy design experience: currency sources and sinks, reward curves and balancing ‱ Ability to write GDDs, product specs and flows independently at build-ready detail ‱ Analytics fluency and knowledge of core F2P metrics ‱ Ability to form hypotheses about feature impact and read post-launch data ‱ Excellent English (B2+ minimum); all meetings and documentation are in English ‱ Strong advantage: live-ops experience with seasons, events, recurring loops and content cadence ‱ Strong advantage: experience with EdTech or kids' products ‱ Strong advantage: AI fluency, strong prompting skills, experience with TTS or speech-to-speech, and AI for rapid prototyping

đŸ–ïž Benefits

‱ Competitive remuneration ‱ Remote work ‱ Unlimited holidays ‱ Bonuses and stock options ‱ High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech ‱ Internal playtesting and UX research support ‱ Product with proven market success and a global user base ‱ Tangible impact through games that positively influence children's lives worldwide

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