
201 - 500 employees
Founded 2002
đŽ Gaming
𼽠AR/VR
Gaming ⢠AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đĽ 19 hours ago
đŁď¸đľđą Polish Required
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201 - 500 employees
Founded 2002
đŽ Gaming
𼽠AR/VR
Gaming ⢠AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
⢠Maintain artistic direction and quality ⢠Produce high-quality character, creature, and props technically and artistically suitable for the project's universe and visual direction ⢠Cooperate on setting artistic vision benchmarks and help define the style under Art Director/Lead supervision ⢠Maintain quality standards across the entire development pipeline ⢠Produce work within specifications and maintain workflow pipelines within given deadlines ⢠Fix bugs and describe R&D case studies in the knowledge base ⢠Participate in reviews, adapt to and implement feedback from leads and peers ⢠Provide feedback and improvements to visual quality ⢠Share knowledge ⢠Collaborate with Tech Art, Animation, and leads on R&D initiatives to explore new techniques and improve pipelines and workflows ⢠Occasionally support leads and HR collaboration in recruitment efforts ⢠Occasionally support the onboarding process for new hires ⢠Work closely with Animation and Technical departments to ensure characters meet quality expectations ⢠Tune or create surface shaders for in-game characters
⢠A strong portfolio showcasing character modeling and texturing skills ⢠Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents) ⢠Excellent knowledge of working in Substance Painter or similar PBR texture workflow ⢠Ability to create believable characters that are full of life and personality ⢠Ability to create high poly and low poly models as well as textures ⢠Strong organic modeling skills (human faces, clothing, believable creatures) ⢠Ability to create complex creature types from bipeds to quadrupeds and beyond ⢠Artistically interpret concepts or creatively push beyond an initial ideation ⢠Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms ⢠Strong hard-surface modeling skills (armor, weapons) ⢠Experience with PBR based shaders ⢠Experience working with Unreal Engine ⢠Adaptive; ability to adapt and develop specific art style, techniques and workflows with minimum guidance ⢠Software: Maya/Max/Modo/Blender, ZBrush, Marvelous Designer, Substance Painter, Photoshop ⢠Candidates must be from the game industry and based in Europe
⢠UK Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families ⢠Gympass for employees and family members ⢠Online Polish and English language classes ⢠Access to the pension scheme ⢠Flexible working hours ⢠Free virtual health and mental wellbeing sessions included in the plan for members and their dependents ⢠Personal development opportunities and ability to work in a global environment ⢠Work in a creative team with people full of passion for what they do ⢠Poland Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna) ⢠MultiSport card for you and your family members or friends ⢠Free library with a wide range of games and books you have unlimited access to ⢠In-company Polish and English language classes ⢠Fresh fruit, snacks, and beverages for everyone in the office ⢠Flexible working hours ⢠Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents ⢠Personal development opportunities and ability to work in a global environment ⢠Work in a creative team with people full of passion for what they do
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