
201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đ 6 days ago
Senior Narrative Designer creating interactive narrative systems for People Can Flyâs AAA action games. Implementing content in Unreal Engine 5 across distributed global development teams.
đ August 18
Level Designer creating and iterating AAA action-game levels for People Can Fly, an independent game development studio. Owning levels from paper design through scripting, debugging, optimization, and delivery.
đ August 18
Combat Game Designer creating melee combat systems and encounters for People Can Fly, an independent AAA video game studio. Prototyping gameplay and implementing combat behaviors for console and PC titles.
đšđŠ Canada â Remote
â° Full Time
đą Junior
đĄ Mid-level
âïž Designer
đ«đšâđ No degree required
đ» Ghost score 10%
đ August 18
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, proxy assets, and modular environments for action-game projects.
đ August 18
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and set dressing for next-generation action games.
đ August 18
Technical UI/UX Designer creating and implementing Unreal Engine interfaces for People Can Flyâs AAA game projects. Collaborating with UX, art, and programming teams to deliver accessible, production-ready UI.
đ”đ± Poland â Remote
â° Full Time
đĄ Mid-level
đ Senior
đš Product Designer (UI/UX)
đ» Ghost score 10%
đ August 13
Environment Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and narrative environments for action games.
đ August 12
Lighting Artist creating Unreal Engine lighting for People Can Flyâs AAA action games. Shaping visual storytelling, performance, and cinematic quality across scenes and levels.
đ August 12
Lighting Artist creating high-quality Unreal Engine lighting for People Can Flyâs AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.
đ August 11
Technical UI/UX Designer building Unreal Engine interfaces for People Can Flyâs AAA games. Translating UX flows into accessible, functional UMG UI and collaborating across creative and engineering disciplines.
đ”đ± Poland â Remote
â° Full Time
đĄ Mid-level
đ Senior
đš Product Designer (UI/UX)
đ» Ghost score 10%
đ August 3
Senior Asset Artist creating high-quality environment assets in the game industry, focusing on technical and artistic execution for AAA titles.
đ July 24
Lead Level Artist overseeing AAA quality environment creation in Unreal Engine. Collaborating with a global team at PCF to deliver engaging gaming experiences.
đŁïžđ«đ· French Required
đ July 4
Lighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.
đ June 25
Lead Lighting Artist maintaining game aesthetics based on the Art Director's vision for AAA titles. Collaborating with a global team to enhance visual storytelling in game development.
đŁïžđ«đ· French Required
đ June 4
Combat Game Designer creating and prototyping gameplay for AAA action-adventure titles. Collaborating with creative teams to develop core combat systems and mechanics.
đŁïžđ«đ· French Required
đ November 14, 2025
Senior Technical Artist hybrid between artist and animator at People Can Fly creating AAA games. Collaborate across disciplines, writing Python scripts and supporting efficient workflows for game development.
đŁïžđ«đ· French Required
đ September 18, 2025
Senior Technical Artist building Maya/Mobu Python tools and pipelines for AAA game development at People Can Fly.
đŁïžđ«đ· French Required