
201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đ 6 days ago
Lighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.
đ July 1
Senior External Development Lighting Artist creating captivating lighting in video games. Collaborating with designers and engineers while utilizing Unreal Engine expertise.
đŁïžđ«đ· French Required
đ June 30
Senior Level Artist at People Can Fly creating playable levels and collaborating on game designs. Requires extensive experience in AAA game development and proficiency in Unreal Engine.
đ June 25
Lead Lighting Artist maintaining game aesthetics based on the Art Director's vision for AAA titles. Collaborating with a global team to enhance visual storytelling in game development.
đŁïžđ«đ· French Required
đ June 4
Combat Game Designer creating and prototyping gameplay for AAA action-adventure titles. Collaborating with creative teams to develop core combat systems and mechanics.
đŁïžđ«đ· French Required
đ May 12
Senior Level Designer at People Can Fly responsible for designing and iterating in-game levels. Collaborate with teams to ensure high-quality visuals and fun gameplay in AAA titles.
đ May 12
Senior Level Designer at People Can Fly, building levels and collaborating across teams. Leading the design process for AAA titles under development.
đ May 1
Principal Technical Level Designer at People Can Fly implementing gameplay scenarios using Unreal Engine for AAA titles. Collaborating with cross-functional teams to create compelling gaming experiences.
đ April 14
Senior Combat Game Designer at People Can Fly, creating gameplay for AAA combat games over 20+ years. Collaborating across disciplines and exploring innovative game development trends.
đŁïžđ«đ· French Required
đ April 1
Lead VFX Artist overseeing high-quality visual effects production for AAA titles at People Can Fly. Collaborating with global teams while using Unreal Engine to create engaging gaming experiences.
đŁïžđ«đ· French Required
đ November 14, 2025
Senior Technical Artist hybrid between artist and animator at People Can Fly creating AAA games. Collaborate across disciplines, writing Python scripts and supporting efficient workflows for game development.
đŁïžđ«đ· French Required
đ September 18, 2025
Senior Technical Artist building Maya/Mobu Python tools and pipelines for AAA game development at People Can Fly.
đŁïžđ«đ· French Required