
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
Selected: 🆕 Date Added.
🕒 4 days ago
Senior Game Designer crafting third-person and scripted cameras for People Can Fly’s AAA games. Shaping player feel, camera systems, and cinematic gameplay experiences.
🕒 September 23
Senior Level Artist creating playable levels and environments in Unreal Engine. Supporting People Can Fly’s AAA game projects through modular workflows and artistic collaboration.
🕒 September 16
Principal Character Artist creating characters, creatures, and props for People Can Fly’s AAA games. Defining visual quality, shaders, and workflows with art, animation, and technical teams.
🗣️🇵🇱 Polish Required
🕒 September 15
Senior Technical Animator creating Maya rigs, skinning, and animation tools for People Can Fly’s AAA action games. Improving pipelines and supporting high-quality game asset production.
🕒 August 18
Technical UI/UX Designer creating and implementing Unreal Engine interfaces for People Can Fly’s AAA game projects. Collaborating with UX, art, and programming teams to deliver accessible, production-ready UI.
🕒 August 12
Lighting Artist creating Unreal Engine lighting for People Can Fly’s AAA action games. Shaping visual storytelling, performance, and cinematic quality across scenes and levels.
🕒 August 12
Lighting Artist creating high-quality Unreal Engine lighting for People Can Fly’s AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.
🕒 August 11
Technical UI/UX Designer building Unreal Engine interfaces for People Can Fly’s AAA games. Translating UX flows into accessible, functional UMG UI and collaborating across creative and engineering disciplines.