
1 - 10 employees
Founded 2019
💼 Consulting
🛍️ eCommerce
🏪 Marketplace
Consulting • eCommerce • Marketplace
Side is
🔥 16 hours ago
🌐 Poland, United States, +3 more countries – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🗿 3D Artist
👻 Ghost score 14%
Where this job comes from
Posted on Side's careers page, not through a job board
First seen by Remote Rocketship 16 hours ago
Still open on Side's site. Checked 3 hours ago.

1 - 10 employees
Founded 2019
💼 Consulting
🛍️ eCommerce
🏪 Marketplace
Consulting • eCommerce • Marketplace
Side is
• Identify, label, and track raw point-cloud data from studio shoots • Fix marker swaps and mislabeled tracking points • Reconstruct missing data caused by actor occlusions using interpolation, smoothing algorithms, or reference footage • Remove jitter, spikes, and artifacts while preserving performance nuances • Solve processed marker data onto 3D character rigs • Correct structural clipping, stabilize feet, and fix posture or interaction anomalies • Sync cleaned data with reference video to preserve emotional intent, timing, and weight distribution • Meet production deadlines and hand clean data to character animation and cinematic layout teams • Fix hand/foot sliding, floor penetration, clipping, and unnatural joint stretching • Apply keyframe animation layers to amplify poses, sharpen timing, and correct center-of-gravity issues • Adjust animation curves for contact and interaction with virtual props, weapons, vehicles, and uneven terrain
• Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post • Solid understanding of Autodesk Maya and animation curves within Unreal Engine or Unity • Deep understanding of human anatomy, weight distribution, and realistic movement • 3–5 years of experience in cleanup/tracking within video game production • Exceptional patience and attention to detail for repetitive, meticulous vector data manipulation • Ability to visually reconstruct complex movements when camera data is missing • Highly organized workflow for handling large volumes of performance files under tight deadlines • Advanced proficiency in traditional 3D keyframe animation • Deep understanding of animation curves, graph editors, Euler angles, and gimbal lock resolution • Solid command of weight, anticipation, staging, arcs, and secondary action • Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems and external constraints • Ability to interpret director creative notes and translate critiques into technical animation adjustments • Ability to determine when to preserve organic actor performance and when to use keyframes for gameplay responsiveness or cinematic clarity
• Global video game development and services provider with 20 studios in 14 countries • Opportunity to join a global team of passionate gamers • Opportunity to contribute to delivering unforgettable game experiences
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.
🕒 3 days ago
Senior Technical Animator building Unreal Engine 5 animation systems for CD PROJEKT RED's The Witcher 4. Stabilizing character animation for NPCs, enemies, and monsters.
🕒 April 1
Seeking a freelance 3D Character Rigging Artist for Metaverse projects with Veles Productions. Collaborate on creative endeavors in a modern indie-style studio environment.
🕒 April 1
3D Senior Animator working on Metaverse projects at Veles Productions. Creating realistic animations and collaborating closely with teams to deliver high-quality content.