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Mocap Animator

🔥 16 hours ago

🌐 Poland, United States, +3 more countries – Remote

infoinfo

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🗿 3D Artist

Where this job comes from

Posted on Side's careers page, not through a job board

First seen by Remote Rocketship 16 hours ago

Still open on Side's site. Checked 3 hours ago.

Logo of Side

Side

1 - 10 employees

Founded 2019

💼 Consulting

🛍️ eCommerce

🏪 Marketplace

Consulting • eCommerce • Marketplace

Side is

📋 Description

• Identify, label, and track raw point-cloud data from studio shoots • Fix marker swaps and mislabeled tracking points • Reconstruct missing data caused by actor occlusions using interpolation, smoothing algorithms, or reference footage • Remove jitter, spikes, and artifacts while preserving performance nuances • Solve processed marker data onto 3D character rigs • Correct structural clipping, stabilize feet, and fix posture or interaction anomalies • Sync cleaned data with reference video to preserve emotional intent, timing, and weight distribution • Meet production deadlines and hand clean data to character animation and cinematic layout teams • Fix hand/foot sliding, floor penetration, clipping, and unnatural joint stretching • Apply keyframe animation layers to amplify poses, sharpen timing, and correct center-of-gravity issues • Adjust animation curves for contact and interaction with virtual props, weapons, vehicles, and uneven terrain

🎯 Requirements

• Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post • Solid understanding of Autodesk Maya and animation curves within Unreal Engine or Unity • Deep understanding of human anatomy, weight distribution, and realistic movement • 3–5 years of experience in cleanup/tracking within video game production • Exceptional patience and attention to detail for repetitive, meticulous vector data manipulation • Ability to visually reconstruct complex movements when camera data is missing • Highly organized workflow for handling large volumes of performance files under tight deadlines • Advanced proficiency in traditional 3D keyframe animation • Deep understanding of animation curves, graph editors, Euler angles, and gimbal lock resolution • Solid command of weight, anticipation, staging, arcs, and secondary action • Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems and external constraints • Ability to interpret director creative notes and translate critiques into technical animation adjustments • Ability to determine when to preserve organic actor performance and when to use keyframes for gameplay responsiveness or cinematic clarity

🏖️ Benefits

• Global video game development and services provider with 20 studios in 14 countries • Opportunity to join a global team of passionate gamers • Opportunity to contribute to delivering unforgettable game experiences

Apply Now

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