Lead Character Artist

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Streamline Studios

201 - 500 employees

Founded 2001

💼 Consulting

📣 Marketing

✈️ Travel

Consulting • Marketing • Travel

Streamline Studios is a global game development and publishing studio within Streamline Media Group that delivers AAA-quality co-development, full-game development, and technical services across console, PC, and mobile platforms. With 22+ years of experience, it also applies video game technology to non-gaming enterprises—creating metaverse experiences, luxury configurators, digital twins, and brand activations on platforms like Roblox and Fortnite—and provides end-to-end publishing, localization, and Live Ops services to expand regional IPs into global markets. The studio partners with major brands and agencies to drive digital transformation, immersive marketing, and interactive storytelling while producing original IP and thought-leadership media.

📋 Description

• Report to the Art or Creative Director • Manage and coordinate art-related project plans • Mentor teams of artists • Establish and maintain the visual look of a project with the Creative Director, Producer, and/or Art Director • Develop integrated project plans and implementation schedules • Oversee the assigning and tracking of art assets • Communicate regularly with project leaders on milestones and initiatives • Create briefs and documentation for asset creation and training • Prepare and plan content submission packages for clients • Interact with artists on the client/partner side • Diagnose client/partner technology and processes, and train artists • Identify and recommend growth areas for each artist • Participate in defining tools and art production pipelines • Support team well-being by monitoring morale and flagging potential risks

🎯 Requirements

• Full proficiency in the following software and tools: 3ds Max / Maya, Substance Painter, ZBrush, Photoshop, PBR workflow • Working knowledge of Blender • Intermediate to high proficiency in Unreal Engine character set-up and rendering (lighting, rendering) • Highly proficient in at least one of the following, and intermediate in the rest: Human anatomy, Creature anatomy, Hard-surface modeling, Cloth sculpting or simulation • Passion for game development • Proficiency in game engine technologies such as Unreal, with asset integration • Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.) • Keen eye for light, shade, color, and detail in creating texture maps across material types

🏖️ Benefits

• Fully remote work • Freelance/contract basis • Possibility of conversion to full-time position based on performance

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