
11 - 50 employees
Founded 2022
🎮 Gaming
👥 B2C
Gaming • B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
🔥 6 minutes ago
Where this job comes from
Posted on Techtive Games's careers page, not through a job board
First seen by Remote Rocketship 6 minutes ago

11 - 50 employees
Founded 2022
🎮 Gaming
👥 B2C
Gaming • B2C
Techtive Games is an independent game developer and publisher creating ARDEM, an immersive open-world survival RPG set in a post-apocalyptic world ravaged by a bioweapon. The studio focuses on large-scale, interactive environments where players scavenge, build bases, repair vehicles, manage electricity systems, and play solo, co-op, or on persistent online servers; it emphasizes community-driven development through playtests, Early Access on Steam, and long-term plans for mod support and expanded content.
• Build and expand player locomotion and traversal on top of GASP using motion matching, Pose Search databases, Choosers and the Mover-based character setup • Rework, clean up and adapt store animation packs from Fab and other sources • Fix foot sliding, pops and contact issues; adjust timing and weight • Retarget and prepare animation data for skeletons and characters, including curves, root motion and motion-matching metadata • Create and polish realistic gameplay animations for interactions, gathering, crafting, melee and ranged combat, hit reactions, injuries and deaths • Build realistic zombie animation sets covering locomotion, attacks, hit reactions, staggers, falls and get-ups • Work with physics-based animation, including ragdolls, physical hit reactions and motion-matched get-ups • Use Control Rig and in-engine tools for fixes, layering and procedural adjustments • Keep animation performant in a large open world using LODs, animation budgeting and sensible database sizes • Collaborate with Tech Animation, Gameplay Programming and Tech Art • Troubleshoot and fix visual, technical and production problems
• Previous experience on professional game projects • Hands-on experience with motion matching in Unreal Engine, ideally with GASP, including building and debugging Pose Search databases • Proven track record of reworking and integrating third-party animation to a consistent quality bar • Strong eye for realistic human motion: weight, balance, momentum and timing • Solid experience with motion capture cleanup and editing • Strong skills in Maya, MotionBuilder or Blender • Reel and/or portfolio showing in-game results • Solid understanding of retargeting, root motion and the Unreal animation pipeline, including Animation Blueprints, Choosers, Blend Spaces and Montages • Ability to resolve issues from a visual, technical, and production perspective • Strong communication skills • Fluent spoken and written English • Link to Steam profile appreciated • Experience with Control Rig and in-engine animation authoring is a bonus • Experience with physics-based animation is a bonus • Creature or zombie animation experience is a bonus • Experience with multiplayer animation is a bonus • Experience setting up animation for many AI characters at once is a bonus • Experience working on open world games is a bonus • Experience working in an indie or small team environment is a bonus
• Permanent employment • 40 hours/week • 25 days of annual leave • Fully remote work • Freelance, with a full time option for candidates based in Germany • Flexible working hours • High ownership and creative freedom • Work with the latest UE5 animation tech (motion matching, Choosers, physics-based animation)
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