Digital Artist – Simulation

Job not on LinkedIn

🔥 5 minutes ago

🇮🇳 India – Remote

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

✨ Artist

Where this job comes from

Posted on Teradyne's careers page, not through a job board

First seen by Remote Rocketship 5 minutes ago

Logo of Teradyne

Teradyne

5001 - 10000 employees

Founded 1960

🏭 Manufacturing

🔧 Hardware

🤝 B2B

Manufacturing • Hardware • B2B

Teradyne is a provider of test and manufacturing automation solutions. Its companies deliver manufacturing automation and automated test equipment across industries and applications, helping customers achieve higher production volumes, improved quality and greater ROI. Teradyne has expanded through acquisitions of specialists such as LitePoint (wireless test), Universal Robots (collaborative robots) and MiR (mobile robots), giving it a portfolio that spans semiconductor and electronics test, industrial robotics, and factory automation.

📋 Description

• Create high-quality, real-world-scale 3D assets including industrial parts, tools, bins, packaging, pallets, shelving, furniture, and factory and warehouse props • Model efficient topology with proper UVs and levels of detail for real-time simulation • Author physically based materials and textures for varied lighting conditions • Build procedural environments and asset variation systems for warehouses, factory floors, labs, and cluttered workspaces • Prepare simulation-ready assets with collision meshes, pivots, scale, mass, physics properties, and semantic labels • Export and convert assets to OpenUSD, FBX, glTF, and OBJ formats according to naming and structure standards • Recreate customer-like environments from references, photos, or CAD data • Iterate on feedback from simulation, dataset, and QA teams and resolve review comments • Maintain organized asset libraries and delivery documentation • Meet delivery timelines and quality acceptance criteria • Collaborate with simulation engineers, dataset engineers, and QA in Bangalore

🎯 Requirements

• 3+ years of professional experience in 3D modelling for games, VFX, product visualisation, or simulation • Proficiency in Blender, Maya, or 3ds Max • Hands-on experience with Houdini, Unreal Engine PCG, or Blender Geometry Nodes • Strong PBR texturing skills using Substance Painter/Designer or equivalent tools • Solid understanding of real-world scale, hard-surface modelling, and asset optimisation, including polycount and LODs • Strong portfolio demonstrating realistic hard-surface and environment work, required with application • Ability to follow detailed technical specifications and naming conventions • Proficiency in at least three of: OpenUSD and NVIDIA Omniverse or Isaac Sim; robotics, digital twins, or industrial visualisation assets; collision meshes and physics properties; photogrammetry or 3D scanning; Python scripting in DCC tools; Unreal Engine or Unity environment building; CAD data and CAD-to-mesh conversion; lighting and look development • Strong attention to detail and organizational skills • Adaptability, reliability, ownership of deliverables, clear communication with engineering teams, openness to feedback, commitment to continuous learning, and dedication to work quality • No visa sponsorship or relocation available

🏖️ Benefits

• Meaningful work building virtual worlds used to test and train robots deployed on real customer floors • Technical growth working with OpenUSD, Omniverse, and procedural pipelines • Regular reviews and direct feedback from the Bangalore simulation and dataset teams • On-site or remote collaboration with the Bangalore team, with overlap during Bangalore working hours

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