
11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
🔥 2 minutes ago
Where this job comes from
Posted on tobspr Games's careers page, not through a job board
First seen by Remote Rocketship 2 minutes ago

11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
• Build gameplay features with game design, from the first design document to release • Write editor tools and workflows for designers and artists, and maintain them as the game grows • Find and fix bugs and performance problems anywhere in the codebase • Keep the build, test, and review process healthy • Provide technical input while designs are being shaped • Improve the team’s knowledge of Unreal Engine-specific quirks, tools, and features • Work closely with the Engineering Team Lead, Game Design department, and Art team • Participate in technical interviews and an interview process including feature/tool discussions, code review, and Unreal Engine deep dives
• Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on • Experience across several areas of an Unreal Engine game • Ability to pick up unfamiliar parts of Unreal Engine without much hand-holding • 2+ shipped game titles in Unreal Engine • Experience with, or enthusiasm for, factory, automation, or building games • Experience writing Unreal editor tooling such as Slate UI, editor utility widgets, or custom asset types • Experience owning features end to end on a small team • Experience with CI/CD, automated testing, or build tooling • Professional working proficiency in English • Availability to collaborate during CET core working hours (approximately 11:00–15:00)
• Fully Remote: We employ directly inside Germany • Flexible working hours • Paid overtime, on the rare occasions it happens • A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably • A monthly personal growth allowance for courses, books or other learning material • Focus days to research or learn new skills • A yearly team gathering to meet and collaborate in person • A yearly salary review to keep your pay in line with the market • An automatic increase of 2% per year • Accommodation available for the interview process
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