Game Designer

🔥 16 hours ago

🇹🇷 Turkey – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

✍️ Designer

👻 Ghost score 10%

infoinfo

🗣️🇹🇷 Turkish Required

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Logo of Tripledot Studios

Tripledot Studios

501 - 1000 employees

Founded 2017

🎮 Gaming

👥 B2C

💰 $116M Series B - Tripledot Studios on 2022-02

Gaming • B2C

Tripledot Studios is a London-based mobile game developer and operator that focuses on creating data-driven casual mobile games for a global audience. The company brings together multiple studios under a single group, equipping them with analytics, tools, and operational support to drive hit titles and scale growth. Tripledot has been recognized in the industry (e. g. , Pocket Gamer awards) and recently expanded by acquiring AppLovin’s mobile games portfolio, signaling significant growth and consolidation in the mobile gaming space.

📋 Description

• Design engaging and challenging core gameplay loops, player experiences, and monetization strategies • Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds • Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach • Evaluate player data, identify trends, and optimize level funnels for retention and monetization • Collaborate cross-functionally with developers to align with overall product goals • Monitor top-performing games to understand market trends and extract insights

🎯 Requirements

• At least 3+ years of experience as a game designer, or in a similar field • Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience • Confidence using data and player insights to identify design problems and recommend solutions • Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision • Advanced analytical skills, ability to spot patterns and trends • Experience with balancing levels and funnel optimization • Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams • Game design experience as a publisher in puzzle genres is a huge plus • Experience with liveops, A/B testing, or data-informed iteration cycles • Familiarity with Figma or similar visual collaboration software for mock-ups • Proficient using AI tools for generating early prototypes • Track record of publishing/working on successful hypercasual, casual, or AAA titles

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