
11 - 50 employees
Founded 2020
🎮 Gaming
🤖 Artificial Intelligence
🤝 B2B
Gaming • Artificial Intelligence • B2B
UserWise is a game development and LiveOps services company that uses a proprietary AI-driven production system to accelerate development, reduce costs, and improve decision-making. They co-develop and modernize mobile and casual games, run LiveOps and growth for established titles (e. g. , Fruit Ninja Adventures, Wordscapes Search, Sudoku), and build related platforms such as a loyalty and rewards product. UserWise partners with other studios to scale games into sustainable businesses through AI-accelerated engineering, content creation, analytics, and monetization optimization.
🕒 February 25
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11 - 50 employees
Founded 2020
🎮 Gaming
🤖 Artificial Intelligence
🤝 B2B
Gaming • Artificial Intelligence • B2B
UserWise is a game development and LiveOps services company that uses a proprietary AI-driven production system to accelerate development, reduce costs, and improve decision-making. They co-develop and modernize mobile and casual games, run LiveOps and growth for established titles (e. g. , Fruit Ninja Adventures, Wordscapes Search, Sudoku), and build related platforms such as a loyalty and rewards product. UserWise partners with other studios to scale games into sustainable businesses through AI-accelerated engineering, content creation, analytics, and monetization optimization.
• Own LiveOps strategy, game economy health, and systems design • Design and balance LiveOps events end-to-end with a strong focus on engagement, retention, and clear goals; work within and contribute to a LiveOps calendar. • Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players. • Own or contribute to feature unlock sequencing and progression pacing so players experience a clear, satisfying journey. • Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable. • Use data to validate assumptions, conduct and track AB tests, tune/balance player progression, and improve event performance.
• 3–5 years of game design experience in free-to-play mobile, with a clear focus on LiveOps, economy, and systems design. • Economy design: Experience designing and balancing economies including: • - Hard currency (HC) pricing and value perception • - Sinks and taps design and balancing • - Managing inflation and long-term economy health • - Delivering tangible reward utility and satisfaction to players • LiveOps: Hands-on experience designing and balancing LiveOps events from concept to launch, with a focus on engagement and calendar planning. • Progression & systems: Experience with feature unlock sequencing and progression pacing. • Monetization: Practical experience in designing offers, designing monetization loops within events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance. • Data-driven: Comfortable using data and metrics to drive design decisions, balance tuning, and post-launch iteration. • Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.
• Market competitive, USD salaries • Paid Time Off • Performance Bonus • Annual Performance Reviews
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