
11 - 50 employees
Founded 2020
💼 Consulting
📣 Marketing
📦 Logistics
Consulting • Marketing • Logistics
UserWise is a game development and LiveOps services company that uses a proprietary AI-driven production system to accelerate development, reduce costs, and improve decision-making. They co-develop and modernize mobile and casual games, run LiveOps and growth for established titles (e. g. , Fruit Ninja Adventures, Wordscapes Search, Sudoku), and build related platforms such as a loyalty and rewards product. UserWise partners with other studios to scale games into sustainable businesses through AI-accelerated engineering, content creation, analytics, and monetization optimization.
🔥 1 hour ago
🌐 Serbia, Poland, +4 more countries – Remote
⏳ Contract/Temporary
🟢 Junior
🟡 Mid-level
✅ Product Manager
🚫👨🎓 No degree required
👻 Ghost score 15%
Where this job comes from
Posted on UserWise's careers page, not through a job board
First seen by Remote Rocketship 1 hour ago

11 - 50 employees
Founded 2020
💼 Consulting
📣 Marketing
📦 Logistics
Consulting • Marketing • Logistics
UserWise is a game development and LiveOps services company that uses a proprietary AI-driven production system to accelerate development, reduce costs, and improve decision-making. They co-develop and modernize mobile and casual games, run LiveOps and growth for established titles (e. g. , Fruit Ninja Adventures, Wordscapes Search, Sudoku), and build related platforms such as a loyalty and rewards product. UserWise partners with other studios to scale games into sustainable businesses through AI-accelerated engineering, content creation, analytics, and monetization optimization.
• Own the product plan for a group of casual free-to-play mobile games, including goals, backlog management and prioritization. • Identify growth opportunities in ad revenue, retention and engagement, and turn them into clear tests. • Write product specifications and A/B test plans covering goals, KPIs, test audiences and duration. • Analyze A/B test results and recommend whether to ship, iterate or stop. • Track daily game health metrics including DAU, retention, ARPDAU, ad impressions per DAU, eCPM and revenue. • Use AI to pull data, validate numbers and write insights quickly. • Build clickable mockups or simple working prototypes. • Collaborate with LiveOps on events, schedules and content. • Collaborate with the ad monetization team on placements, cooldowns and ad rules. • Run release checklists with QA and engineering and track build contents. • Monitor competitors and app stores and bring ideas to the team. • Provide concise, regular updates to the team and leadership. • Success is measured by clear game plans and ranked backlogs, a steady flow of well-designed A/B tests, improved ad revenue per player, retention and engagement, early problem detection, and fast prototypes that support decisions.
• 2–5 years in product, game design, live ops, or analytics for free-to-play mobile games. • Real experience with ad-driven monetization: interstitials, rewarded video, banners, and how they affect play and retention. • Comfort with data; ability to write basic SQL or use AI to help write it, and identify when a number looks wrong. • Hands-on experience with AI prompting using tools like Claude, Gemini or ChatGPT for real work, including evaluating answer quality. • Experience using AI for data analysis, including checking results and validating numbers. • Experience with prototyping using Figma or AI tools that build quick demos or small web pages. • Basic understanding of A/B testing, including control groups, significance, and limitations of small samples. • Clear, simple writing and speaking; ability to explain a result in a few sentences. • Good time management and ability to keep many games moving at once. • Nice to have: experience with BigQuery, Looker or similar tools. • Nice to have: experience with ad mediation (AppLovin MAX, ironSource, AdMob) and attribution tools (Adjust, AppsFlyer). • Nice to have: experience with word, puzzle, or casual games. • Nice to have: experience with in-app purchase offers and game economies (coins, hints, boosters). • Nice to have: experience with Jira, Miro, Notion and Slack. • Nice to have: a portfolio, side project, or shipped prototype.
• Real ownership of live games from day one. • A team that uses AI tools in everyday work. • Coaching and support from a senior product team. • Market-competitive compensation • Paid Time Off • Performance Bonus • Annual Performance Reviews
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🕒 June 10
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