
51 - 200 employees
Founded 2010
💼 Consulting
📣 Marketing
🎮 Gaming
💰 Series A on 2012-05
Consulting • Marketing • Gaming
Vivid Games is a company dedicated to creating exceptional gaming experiences. They are committed to fostering a collaborative and inclusive work culture and emphasize the importance of empathy, kindness, and continuous improvement within their team. Vivid Games focuses on creating the best games in the market using Agile methodologies and objective key results to set ambitious goals. They offer opportunities for personal and professional growth and have a strong emphasis on teamwork and transparency. Vivid Games accommodates various work arrangements, ensuring team members can work remotely, hybrid, or on-site.
🔥 1 hour ago
Improve your chances of getting an interview by checking your resume score before you apply.

51 - 200 employees
Founded 2010
💼 Consulting
📣 Marketing
🎮 Gaming
💰 Series A on 2012-05
Consulting • Marketing • Gaming
Vivid Games is a company dedicated to creating exceptional gaming experiences. They are committed to fostering a collaborative and inclusive work culture and emphasize the importance of empathy, kindness, and continuous improvement within their team. Vivid Games focuses on creating the best games in the market using Agile methodologies and objective key results to set ambitious goals. They offer opportunities for personal and professional growth and have a strong emphasis on teamwork and transparency. Vivid Games accommodates various work arrangements, ensuring team members can work remotely, hybrid, or on-site.
• Turn creative ideas into game experiences that convey the atmosphere, tension, competition, and thrill of boxing • Create shaders, effects, tools, and systems that expand artists’ creative capabilities • Work at the intersection of art, design, and technology • Collaborate closely with the Art Director, Artists, Designers, and Engineers • Create realistic-feeling player experiences • Communicate across Art, UI/UX, and Development • Define standards, benchmarks, and performance budgets for the Art Team • Participate in a recruitment process consisting of a first interview, test, and technical interview
• Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization • Knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments • Ability to create and optimize shaders in Shader Graph/HLSL for 3D assets, UI/2D, and VFX • Knowledge of atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization • Experience with CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across mobile device tiers • Hands-on experience with Particle Systems/VFX, shader-based effects, and mobile optimization • Knowledge of URP, baked/mixed lighting, lightmaps, probes, post-processing, and visual quality/performance balancing • Ability to create simple tools and editor tools in C# and automate repetitive processes and asset validation • Experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools • Ability to identify root causes of visual and performance issues • Ability to define standards, benchmarks, and performance budgets for the Art Team • Very good knowledge of Unity’s Cinemachine camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and complex camera sequences • Practical knowledge of DOTween for UI, cameras, objects, materials, and shader parameters • Ability to build clear animation sequences and optimize them for mobile
• An opportunity to develop your skills while working alongside experienced professionals • A great culture and a decent dose of ownership — trust to make an impact • Remote, hybrid or on-site work options • Flexible working hours with core hours from 10:00 to 14:00 • Available guidance to help you grow professionally • As little bureaucracy and as much transparency as possible • A stable salary reflecting experience and skills • Remote-work support • Sports benefits • Private healthcare
Apply Now🕒 August 21
Senior 2D Animator creating polished 2D game animations in Unity for a free-to-play social casino and casual game publisher. Animating slot features, UI, rewards, and mobile experiences.
🕒 July 30
Senior Technical Artist designing and implementing scalable UE5 PCG frameworks for game development projects. Collaborating with artists, designers, and engineers to enhance production efficiency and content quality.
🕒 July 28
Motion Designer creating premium product UI animations and video ads for HubFit's platform. Joining a dynamic marketing team focused on compelling user experiences.
🕒 July 27
2D Animator joining a slot game production team to create in-game animations for mobile games. Collaborating with artists and developers to implement high-quality animations.
🗣️🇷🇺 Russian Required
🗣️🇺🇦 Ukrainian Required
🕒 June 1
3D Environment Artist creating modular assets, props, and textures for Sperasoft, a AAA game co-development company. Optimizing environments for a major live-service title.
🗣️🇵🇱 Polish Required