Product Manager

🕒 June 16

đŸ‡«đŸ‡· France – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

✅ Product Manager

Where this job comes from

Posted on Voodoo's careers page, not through a job board

First seen by Remote Rocketship June 16

Still open on Voodoo's site. Checked Yesterday.

Logo of Voodoo

Voodoo

501 - 1000 employees

🎼 Gaming

đŸ“± Media

đŸ‘„ B2C

Gaming ‱ Media ‱ B2C

Voodoo is a global tech company known for entertaining the world through its iconic apps and games. The company creates engaging puzzle and strategy games that are easy to pick up, yet challenging to master. With a focus on fun that meets real stakes, Voodoo turns favorite games into competitions with cash rewards. It boasts over 7 billion downloads and 200 million monthly active users, generating $600 million in revenue as of 2023. Voodoo empowers bold creators to bring their ideas to life, working alongside creative minds, content creators, and technical innovators to shape future hits.

📋 Description

‱ Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies. ‱ Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery. ‱ Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement. ‱ Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience. ‱ Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact. ‱ Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.

🎯 Requirements

‱ Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager ‱ Strong understanding of F2P mobile game mechanics ‱ Able to write clear specs and align teams ‱ High standards. We need someone who pushes the product forward and challenges weak ideas ‱ Experience on a successful live game ‱ Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems ‱ Experience on casual, hybridcasual, io, or mass-market games ‱ Good understanding of IAP monetization, not only ads ‱ Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc

đŸ–ïž Benefits

‱ Best-in-class compensation ‱ Other benefits according to the country you reside

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