Technical Artist – AI, Portfolio Games – Freelance

Job not on LinkedIn

🔥 25 minutes ago

🇫🇷 France – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 15%

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Logo of Voodoo

Voodoo

501 - 1000 employees

🎮 Gaming

📱 Media

👥 B2C

Gaming • Media • B2C

Voodoo is a global tech company known for entertaining the world through its iconic apps and games. The company creates engaging puzzle and strategy games that are easy to pick up, yet challenging to master. With a focus on fun that meets real stakes, Voodoo turns favorite games into competitions with cash rewards. It boasts over 7 billion downloads and 200 million monthly active users, generating $600 million in revenue as of 2023. Voodoo empowers bold creators to bring their ideas to life, working alongside creative minds, content creators, and technical innovators to shape future hits.

📋 Description

• Define art conventions and standards for naming, structure and layout rules for UI, banners and store assets • Build tools and scripts in Maya, Photoshop and Illustrator to automatically check and fix assets • Validate 3D meshes for watertightness, polygon budgets and correct setup • Optimise 3D models, meshes, topology, polygon count, UVs, LODs and textures for mobile • Own the Unity import pipeline, including import settings, asset post-processors and automation • Integrate and evaluate AI generation tools for images, 3D and animation • Scale animated assets such as store banners and promotional visuals through templates and automation • Debug and fix graphical and performance issues across mobile devices • Support shaders, VFX and particles where needed • Document pipelines and workflows • Collaborate with the development lead, AI/Figma/Unity workflow engineer and art team • Help deliver Sophia's end-to-end automated art and 3D flows by Q1 2027

🎯 Requirements

• 5+ years as a Technical Artist, ideally in mobile games • Hands-on experience using AI in art production, such as Scenario, Flux, 3D generation tools, ComfyUI or similar • Strong understanding of 3D models and meshes and how to optimise them • Strong Unity skills, including asset import and optimisation and C# scripting for editor tools • Experience building tooling for art software, particularly Maya using Python and/or MEL • Solid grounding in Photoshop and Illustrator • Good understanding of mobile constraints, including performance, memory, draw calls and batching • Autonomous, pragmatic and deadline-driven • Fluent written and spoken English • Python scripting outside art tools, pipelines, batch processing or APIs is nice to have • Experience with AI coding tools and LLM-based agents is nice to have • Figma and experience with UI/store assets for mobile games is nice to have • Substance or similar texturing tools and GPU profiling are nice to have

🏖️ Benefits

• Freelance opportunity • Six-month contract working full time (stated in the required application question) • Remote work arrangement

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