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Rendering Engineer

Job not on LinkedIn

🔥 1 hour ago

🇵🇱 Poland – Remote

⏰ Full Time

🔴 Lead

👷🏻‍♀️ Engineer

Where this job comes from

Posted on ZAM's careers page, not through a job board

First seen by Remote Rocketship 1 hour ago

Still open on ZAM's site. Checked 1 hour ago.

Logo of ZAM

ZAM

11 - 50 employees

📣 Marketing

🎮 Gaming

🤝 B2B

Marketing • Gaming • B2B

ZAM is a multi-faceted company comprised of a full-service creative agency that specializes in building engaged gaming communities and providing comprehensive publishing solutions. The company's approach is centered around three core pillars: marketing, creative services, and user research.

📋 Description

• Maintain Wowhead’s model tools using WebGL model viewers, including the TypeScript-based standard viewer • Work with Unity 6 and custom Scriptable Render Pipelines • Develop and maintain a C++ WebAssembly-based viewer with accurate lighting for World of Warcraft Player Housing pages • Use a JavaScript-based Three.js model viewer • Collaborate with engineers and content creators on technical design and feature rollout • Maintain an existing large codebase for multiple platforms • Communicate task progress, blockers, and role-related issues promptly and professionally • Nice to have: manage development of the Wowhead Studio Unity application for datamined game assets • Nice to have: extract game data and assets to build tools supporting products and services

🎯 Requirements

• Extensive experience in rendering engineering; this is not an entry-level role • Experience with Unity 6 (C#) and custom Scriptable Render Pipelines, including deferred MRT, HLSL, and multi-threaded asset loading • Solid C++ skills for WebAssembly-based viewers • Ability to use JavaScript-based Three.js model viewers • Strong 3D math skills, including matrices, quaternions, normals, and UV mapping • Comfortable maintaining an existing large codebase for multiple platforms • Comprehensive understanding of programming languages such as C++, Python, C#, TypeScript, and JavaScript • Experience with mainstream shading languages such as HLSL and GLSL • Understanding of debugging, reverse engineering, and custom-made tools • Ability to read and comprehend x86/x64 assembly language, such as via IDA • Strong written and verbal English communication skills • Ability to collaborate remotely and coordinate with stakeholders across different time zones • Professionalism, reliability, analytical and problem-solving skills • Familiarity with WoW formats (CASC, DB2, BLP, M2, WMO, ADT) and Diablo 4 data extraction is a strong plus • Experience with Blizzard games is advantageous

🏖️ Benefits

• Full-time remote work • Independent contractor engagement • Equal Opportunity / Affirmative Action employment commitment

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