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Environment Art Lead

Job not on LinkedIn

đŸ”„ 5 minutes ago

🏄 California – Remote

infoinfo

đŸ’” $152k - $198k / year

⏰ Full Time

🟠 Senior

🧑‍🎹 Art Director

Where this job comes from

Posted on The Believer Company's careers page, not through a job board

First seen by Remote Rocketship 5 minutes ago

Logo of The Believer Company

The Believer Company

11 - 50 employees

🎼 Gaming

Gaming ‱ Entertainment

The Believer Company is a global games company headquartered in Los Angeles, California, with developers around the world. They focus on creating and serving games that provide broad, holistic experiences and build communities, lifestyles, and immersive worlds. Known for games like Words With Friends, League of Legends, Destiny, and PvZ, they are committed to putting players at the center of their creations, aiming to deliver next-generation gaming experiences. The company is driven by a deep love for players and the ambition to make the previously impossible in gaming possible, fostering a communal and engaging environment for gamers worldwide.

📋 Description

‱ Create final-quality environment assets and scenes in Unreal Engine 5, including modular architecture kits, props, terrain, foliage, materials, and lighting, from blockout through polish ‱ Set the quality bar for the environment art team ‱ Collaborate with the Game Art Director, Concept Artists, and other game leads to align environment art with the project's visual direction ‱ Provide style guidance and feedback to environment artists ‱ Review environment assets against quality standards ‱ Represent environment art in planning, scope work with production, flag risks, and make ambition-versus-delivery tradeoffs visible ‱ Manage the Environment Art team ‱ Coordinate with outsourcing or freelance partners ‱ Help hire and onboard team members as the team grows ‱ Track industry trends and advancements in environment art, particularly generative AI ‱ Recommend techniques and tools to improve environment art quality and production efficiency

🎯 Requirements

‱ 6+ years of experience in environment art creation for games ‱ At least one shipped title with significant environment work owned end to end ‱ Portfolio showing stylized environments with strong composition, material read, and lighting ‱ In-engine work and breakdowns strongly preferred ‱ Deep Unreal Engine experience, including level building, Material Editor, Lumen/Nanite-era lighting, and performance considerations ‱ Understanding of how art decisions affect frame budget ‱ Strong proficiency in industry-standard 2D or 3D software such as Photoshop, ZBrush, Substance Painter, Substance Designer, Maya, Blender, or 3DS Max ‱ Modular kit-building and trim-sheet workflows ‱ Excellent communication, mentorship, and collaboration skills ‱ Comfort working remotely and asynchronously across time zones with a few hours of daily overlap with US Pacific ‱ Small-team experience and ability to make scope calls without a playbook

đŸ–ïž Benefits

‱ Great compensation package and equity ‱ Medical, dental, vision, short-term disability, long-term disability, and life insurance; Believer pays 100% of monthly costs for these plans ‱ 10 observed holidays ‱ 10 days for Winter Break ‱ "Take What You Need" PTO policy ‱ Remote-friendly team ‱ Benefits and perks intended to support all Believers

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