
11 - 50 employees
BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.
🔥 9 minutes ago
🌐 United States, Canada – Remote
💵 $155k - $170k / year
⏰ Full Time
🟠 Senior
🔴 Lead
🗿 3D Artist
👻 Ghost score 4%
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11 - 50 employees
BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.
• Own the vision, quality, and execution of first-person animation systems throughout development • Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems • Collaborate with Gameplay Design and Engineering to support responsiveness, readability, and player feedback • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5 • Create and refine procedural and layered animation solutions • Build, maintain, and optimize first-person animation pipelines and workflows • Rig and prepare first-person assets for animation and engine implementation • Integrate animations efficiently into gameplay systems with Technical Art and Engineering • Review, direct, and provide feedback to external animation vendors and contract animators • Establish animation standards, documentation, and best practices • Collaborate with leadership to define animation priorities, schedules, and quality benchmarks • Support cinematic and scripted gameplay animation needs when required
• 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role • Expert-level proficiency in first-person animation: weapons, hands, locomotion, interactions, and player abilities • Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles • Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer • Strong animation fundamentals: timing, weight, posing, anticipation, and readability • Experience rigging and preparing first-person assets for production use • Strong understanding of animation implementation and integration within game engines • Ability to collaborate effectively with Design, Engineering, Technical Art, and Production teams • Experience reviewing and directing the work of external animation partners • Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling • Comfort with AI in the animation pipeline • Strong communication skills and ability to provide clear, actionable feedback
• Health, dental, and vision benefits • Medical, dental, and vision insurance • 401(k) • Flexible paid time off • Remote-first work from anywhere in the US or Canada • Opportunity to influence the studio and its operations at an early stage • Broad technical ownership from day one • Work with cutting-edge UE5 technology • Project targeting PC, PlayStation 5, and Xbox Series X|S
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